Believe it or not, I can't deny that the UI alone ate up nearly half of my working time. What artist could have easily pulled off in an instant ended up being squeezed out after wrestling endlessly with the limits of the machine... Honestly, as the main director, I'm still not satisfied with it myself.
We couldn't include intricate patterns like astrolabes or the backs of Arcana tarot cards, and there are various UI layouts here and there that feel a bit lacking, so there are quite a few spots I'm not completely happy with. Machines still have a hard time replacing humans.
That's actually why we wrote in our game description that if our team survives, we're recruiting 'human' followers—specifically someone who can handle sound direction (including composing), someone who can draw UI, and one more programmer. Because AI ultimately has its limits, and we literally worked ourselves to death trying to make up for it.