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Looking for browser and PC games to play and rate!

A topic by IanGoGo created Jan 30, 2021 Views: 2,359 Replies: 179
Viewing posts 1 to 20 of 88 · Next page · Last page
Submitted (6 edits) (+1)

Hey everyone! 

This is the 8th game jam I've done and I'm super excited to see what sorts of things you all made! I'm looking for browser and PC games to play from the Jam, feel free to drop a link to yours bellow! 

I've already rated 50 and have some more on my queue still. It may take some time but I will eventually get to your game!

If you have time, please check mine out and rate it too: https://iangogo.itch.io/out-of-time

In this fantasy top-down shooter, your health is your ammo and your health is being drained by a curse. Can you fight and survive long enough to find a cure or are you truly Out of Time?


Submitted

Here's mine - I spent most of the time on the art, so it's quite short.

/jam/blackthornprod-game-jam-3/rate/897238

Submitted

The visuals in this game are so beautiful it's truly incredible. It gives the game a very unique style that I can't help but be truly impressed by. The music also complements it well and gives it this ethereal / dreamy feel that is truly spectacular.

If you wanted to improve, adding checkpoints would be nice. It was also hard to tell where I could and could not walk, especially in the beginning jumping area. Increasing the player speed could also make the game feel a little better.

Overall cool game!

Submitted

Nice, this is my 9th and here is what I made, a 2d top down shooter:https://mz-dino.itch.io/side-squad

Submitted

I enjoyed the filter you have on the game, it give it a very unique feeling that I just love. I enjoyed the variety of enemies and how I could tell them apart by color and weapon size. The screen shake is super satisfying as well. I saw you didn't create the music but it does fit perfectly with your game. The gameplay is good, I was able to win as the heavy and the light.

If you wanted to improve, the cursor on the menus isn't lined up to the center dot and instead is near the top, this confused me at first. Some sort of button to instantly start the next wave could be nice too. Some sort of score feature could be cool too, combining it with unlocking different units could give the game a really nice arcade vibe. Some sort of power-up to temporarily turn you into another class could be fun too.

Also, the game counts down as if there's one more wave after you win instead of just ending, not really an issue of any kind but something that could be nice to fix in a post-jam version. Also, enemies could get stuck on corners or between walls as a group and are super easy to kill when that happens.

Also, any reason why mute and unmute ended up being two different buttons?

Hi! It's great to hear that you all are doing a lot of jams! This is my first! Here's my game (sorry, can't post screenshots atm, but will do later :) )
/jam/blackthornprod-game-jam-3/rate/900185

Submitted

I liked the mechanic of the game, it has a lot of potential. I saw that you are planning to continue working on this, I with you the best of luck and hope it turns out great!

If you wanted to improve, I think the controls need to be fixed, I was constantly turning the player the wrong direction, making the keys rebind able would be excellent. I also think this could have potential as a mobile game with the simple control scheme of only three inputs. 

Submitted (1 edit)

this is the second game i've finished (by finished i  mean i ran out of time to add more features). The first one i made was for the vimlark game jam.


/jam/blackthornprod-game-jam-3/rate/900193

Submitted

So I thought this game was a very cool idea, combing a top-down shooter with a factory building game. I don't think I've ever seen anyone try something like this before. I got to round 9 while I was saving up money to build the pistol parts. 

If you wanted to continue working on it (which I suggest you do), I suggest adding a manual or some sort of way to explain to the player what is required to build what. I put down a drill expecting extra money per round, not fully understanding what was needed to do what. I also put down the rifle stamp expecting to build it with just bolts. I also think building items such as health kits and armor would be nice. On top of that, a greater variety of enemies would help too. There also needs to be some other endgame other then 'survive', I suggest getting enough resources to build a rocket or a teleporter to exit the stage. I know all of that may not have been possible to do during the jam, which is why I suggest you keep working on it. I think you have a really good core of an idea that just needs to be expanded upon a little bit more.  

I did run into  problem where the game displayed all the menus super small on my computer. Also, when walking and placing the mouse bellow the player, the weapon glitches back and forth. Other then that I think the game worked as intended.

Overall fun game, I think you have a solid idea you just need to iterate on a little more.

Submitted

Here's mine! It's my first (kinda) game jam game!

https://wenderlygames.itch.io/navy-royale

Submitted

This game was amazing, I was surprised just how many levels were in the game, for a moment I thought that maybe it was infinite and you had some form of procedural generation going on. The gameplay is excellent.  It's one of those rare "just one more go" style games where you think the next run is going to be the one. The dialog was funny, the pirate AI was good, the music and sound effects were perfect. The particle effects on the ships were great and fit perfectly. I even enjoyed the small details like having a red box around my ship to know which one I was. The inuniverse tutorial was excellent too. 

I only encountered one problem, I got the bad ending and was sent to the main menu, I clicked continue and it gave me the good ending. 

Other then that, absolutely fantastic game. If you don't place in this competition it's a crime.

Submitted

Thank you so much for your kind words! I am so glad you enjoyed it!

I am aware of that bug, but I honestly didn't think anyone would finish it, so with one hour left, I decided to just fix it later. I am so glad someone did, though. I really appreciate it. 

Submitted

Of course! As I said, I really enjoyed this game and hope you continue doing stuff with it after the jam!

Submitted

Here's mine and also my first game Jam!

/jam/blackthornprod-game-jam-3/rate/899492

Submitted

Congrats on your first game jam! I really enjoyed this game, the hits on the enemies were satisfying and the music was good too! I was impressed by the huge selection of levels and number of enemies you included.

If you wanted to improve, I suggest adding some form of screen shake for when the character gets hit, maybe some particle fx on the gui when a heart is lost instead of it just disappearing.

Submitted

Your game is also nice! Especially i love the particles, but i feel adding more props and a bit screenshake would make the game feel more Alive! it is just too smooth for a fighting game.

Submitted

Here's mine! OVERHEAT

Submitted

I liked this game, I enjoyed how the player always rotated to see the boss and how the player health and enemy health were displayed in game as opposed to on a Hud. The game felt intense and had me on the edge of my seat. The boss had a good variety of attacks and was overall really fun.

If you wanted to improve, sound effects and music would be nice. I saw on the game page you put this together in three days, which was super impressive.

Overall, good work!

Submitted

Here's a small story game inspired by "Alice in Wonderland", Enjoy! 

https://appleman95.itch.io/derwonland

Submitted

Interesting game, I was able to find two secret apples but wasn't able to figure out what to do or where to go after the title screen played following the conversation with Kev. I went left like he said and just fell through the world, I never respawned and had to restart. It's an interesting and fun concept.

If you wanted to improve, I suggest having a way to skip the dialog with Kev, especially if you have to restart and replay the game.

Submitted

/jam/blackthornprod-game-jam-3/rate/899557

Here Is My Game If You Want To Try It.

Submitted

Uploading 3 minutes before the deadline must have been stressful! 

I'm also very confused, you jam page doesn't have the game and the linked page has no game uploaded to it. When you do get the game up, let me know and I'll play and rate it!

Submitted

the game should be there now! My Jam partner must have accidentally clicked hid this file from being downloaded. :

Submitted

It still says "The developer has not uploaded a game yet..." on my screen.

Submitted (1 edit)

I know this is a big inconvenience but if you have discord it would be much easier to chat there I am bbomb#3055, it hopefully should be there now though.

Submitted(+1)

DEGENATRON - A fast paced platformer with a twist: Jumping makes your jumps less powerful, while strangely leads to more control.

Here's mine! My first ever GameJam upload and I think I've gone a little overboard with promoting it on these forums xD But I really want feedback so *shrug*

Try it here and please let me know if you enjoyed it and rate :D

/jam/blackthornprod-game-jam-3/rate/900136#post-2494190

Submitted

I thought this game was really cool, this is a twist I haven't seen anyone do yet with the jump being less powerful over time. I enjoyed how some of the obstacles early on took away your ability to jump rather then just killing you, that was super clever and very much helped with the learning curve of the game! Some of the puzzles were really clever too, I liked how in level 15 you forced the player to not have a jump but still move around. I think level 19 was my favorite. 

If you wanted to improve, adding some particle fx could help increase the game feel while still keeping to the simplistic style. Music would be a nice touch too.

Overall, fun game!

Submitted (2 edits)

My first ever game jam.

Started Making games 6 months ago.

https://maddy11.itch.io/make-space

Submitted

Congrats on your first game jam!

The game concept is really cool and seems like it could be easily tailored towards speed running due to the heavy emphasis on the time mechanic. I enjoyed the wave based survival format with a different boss each round, it works really well, especially for a game jam game! I also really appreciated that you put a button in the lower right hand corner to explain how to beat the boss. That's a super helpful feature and helps majorly to increase the accessibility of the game.

I couldn't get past level 2 unfortunately, I could get the shield down on the monster but couldn't jump on it as it was always in the lava.

If you wanted to improve, I suggest opening up the screen more, maybe have the platforms in the middle rather then up top. Also, falling in the lava could respawn the player with damage instead of instant killing them and sending them back to the main menu.

Overall cool game, I would love to see you expand on it some once the jam is over!

Submitted

Thanks a lot for your detailed feedback.

It helps a lot. Will further work on your feedbacks.


Thanks again.

Submitted

Also about that level 2, I guess thats a really bad bug that I didnvt notice. xD

Submitted (1 edit)


Check out Night Keeper, let me know what you think!

/jam/blackthornprod-game-jam-3/rate/898747


Submitted

I enjoyed the main menu animation. The animation in this game in general was amazing, I especially liked the light going out animation between levels. All of the night time creatures moving around game this game an ethereal mood and was just beautiful to look at.  

I saw you submitted it 3 minutes before the deadline, that's cutting things pretty close!

Some of the puzzles confused me and I wasn't able to get past level 2, but I really enjoyed your game!

Submitted

Thanks for doing this! Here is my game

/jam/blackthornprod-game-jam-3/rate/895254

Submitted

Of course!

I enjoyed all of the menu animations, the sliding menus really fit in thematically well with your game. The puzzles are fun and the use of timers with movement really creates some puzzling situations that I very much enjoyed. The puzzles having a score feature adds a lot of re-playability to the game in a very compelling way. The open boards made a ton of room for experimentation that felt very natural and added to the puzzle feeling.

If you wanted to improve. Some form of "perfect score" would be a nice addition to the game, I saw there was a deduction but had no real understanding of how it worked. I also would remove the death counter effect on score, while interesting to know, it's easy to cheat the game simply by dying a few times until you figure it out, then redoing the level to get the better score. 

Overall fun game! I hope you take this idea and expand on it some!

Submitted

Here

Game

Submitted

7 minutes before the jam ends, that's cutting it pretty close. 

I enjoyed the premise of your game and the sense of humor it has. The first person shooting feels good and it feels like this game was designed to be speed ran. 

If you wanted to improve, I suggest refining the movement controls some. In my opinion it takes to long to get up to a fast enough speed to give the game that truly fast faced frenzy feeling that I think you were going for. Changing the high score to save the best time rather then the previous time could be nice too. Several of the UI elements, such as on the menu were really small for some reason, specifically the level select stuff.

Overall fun game! Would like to see you continue to work on it some!

Submitted

Heres mine: a simple little arcade game where you combine boxes!
/jam/blackthornprod-game-jam-3/rate/899922

Submitted

I like that you included sound sliders in your game. It shows a lot of polish went into even the smaller things you don't see in most game jams. I enjoyed the menu animation, such as the boxes dropping on the tutorial menu, it's a very nice touch! Everything feels and looks great! The gameplay itself is spectacular, the difficulty curve and the introduction of more colors feels natural and smooth. The physics is fun to play with and is both a benefit (staying organized) and a hazard (stuff falling around as you panic and try to get the boxes together.

I would love to see this game continued in some way, maybe even as a mobile game.

I usually try to give suggestions on improvements but I got nothing, this game is amazing! Definitely my favorite so far!

Submitted

Less Dishes is More - More Dishes is Less by PaddyPatProduct (itch.io)

Submitted

I am very confused and slightly concerned by what the sound track of this game is but it's oddly fitting for a game about endlessly doing dishes. I had problems trying to get the water on, it only ever worked once for me, I probably was doing something wrong.

Besides all of that, I kinda liked this game. Fun premise and definitely  the most unique game I've seen so far!

Submitted

Here is my submission :)

/jam/blackthornprod-game-jam-3/rate/894699

Submitted

Interesting concept, kind reminds me of the sushi scene in Drake and Josh where they're trying to package sushi and get overwhelmed and have to start throwing it on the ceiling not to get caught. I thought the phone calls coming in was good and helped to spice up the gameplay alot.

Submitted

/jam/blackthornprod-game-jam-3/rate/899808 Here is mine :-)

Submitted

Interesting little game, I thought it was pretty funny and a unique idea. I can picture a crazed botanist, sleep deprived and cold trying to protect a flower by all means necessary and unnecessary. 

If you wanted to improve, I suggest adding some form of wind mechanic or some way to force the player to move around. I ended up being able to stand still and beat all three levels due to lucky RNG. You could also add in other threats like people trying to walk on the flower or animals trying to eat it.

It's a short game but entertaining for what it is!

Submitted (1 edit)

Here's mine, an arcadey survival game: ^_^ I'll also check out yours! <3 Bomb-Out by SxAde (itch.io)

Submitted

I like your dedication to the arcade style with just 5 colors and 5 instruments, really helped to tie the entire game together. I kept replaying trying to discover that one perfect strategy and always had a good laugh when it inevitably backfired and I'd launch off the map into lava. This game was a lot of fun and I really enjoyed it.

The only suggestion I have is to make some of the menu elements bigger, it all felt kinda small for some reason. 

I think this game could work perfectly in a multiplayer game with each player trying to survive as long as possible while bombs explode everywhere.

Overall fun game and thanks for the laughs!

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