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(+1)

I like the main mechanic, it seems neat. I also like how you animated the characters and movement.

The platforming needs some work, as others mentioned the wall jump doesn't feel too good. I'd also suggest adding variable jump length by holding the jump button you jump higher. You can also add a coyote timer, whenever the player leaves a ledge, start a small timer (0.2s or so). If the player hits jump before that timer is 0, perform the jump even if they aren't grounded anymore.

Congrats on submitting!

Hi arya-s. Thanks for your constructive feedback, I appreciate it a lot!

The game actually has a  0.2 seconds coyote timer for easier jump, it has a variable jump height too, and also a jump case in wich if you pressed the jump button sooner before hitting the ground it will still perform the jump measured by a 0.2 seconds soonjump timer. 

In the game there's happening also something similar with the wall jump. If you press the walljump button sooner before hitting the wall it will still perform the walljump measured by a 0.1 seconds soonwalljump timer.  Overall, the platforming is really deeply developed in terms of acceleration, deaceleration, friction, timers and player's benefit. What I'm planning to do after the jam finishes is just  tweaking the value for the walljump timer to make it less automatic and less uncontrollable.

Thanks again for your feedback and for checking out my game!

(+1)

Hm, I didn't quite notice those things when I played. You might need some physic values tweaking. If you need some help I suggest looking at my player script https://github.com/arya-s/crabbed/blob/main/Player.gd

I use the same values that Celeste does.

(+1)

Also I'd love if you could check out my game too :)

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Yeah, I just completed it :)

(+1)

Woww, thanks a lot!!! Super useful! btw your game is awesome.

Thanks!