Battle system wasn't very good. I didn't understand it at all:
- What is "Study" option for? - it seems that it only decreases energy and spends a turn
- What is "Effort" for?
- The first battle (with six books) was somewhat challenging - I had to run the first time, but I won the second time, all other battles were super easy win. I bought some food in the store, but I didn't need to use it.
- Speaking of abilities, it seems that you should always just "Demostrate", although when it send that "Interviewer is looking for weaknesses, I also tried to use "Admit" and that killed the interviewer (not sure if other skills would kill as well). Sometimes "Rest" (or how is it called? - the thing to heal energy) was useful just in case, because I was not sure if there would be harder enemies in the next location, so I recharged my energy before defeating the last enemy.
I don't think "unread" email is particularly useful - if it takes time, than it's probably not worth implementing.
Yeah, I could guess from the game you are a narrative designer - it was pretty cool:)