Hey! We enjoyed playing this on stream yesterday. It was pretty challenging, but it was a really engaging shooter that works great as a mobile game! A couple times, a run felt kindof unfair due to enemy spawns and timing, but other than that we had a great time with this. Nice work!
Play game
D.I.C.E.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1083 | 3.250 | 3.250 |
| Presentation | #1420 | 3.433 | 3.433 |
| Overall | #1769 | 3.125 | 3.125 |
| Creativity | #3186 | 2.692 | 2.692 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a roll of dive every time enemies are killed to give more time to live
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like this one ! Very nervous, nice graphics, great sounds... just a little bit too hard for me =D
Good job !
Cool dynamic game ! For hardcore gamers ! Maybe you could add more importance to the dice mechanics ! Well done.
Nice that you liked the game.
There was supposed to be more dice mechanics implemented but I ran out of time to implement them and had to rely on the working base mechanics.
The game will be improved and expanded further after the jam is over, already much done but have to wait for the jam to be over to publish the latest version.
Nice game, the first one that I've played with mobile support. Really cool stuff, although I would like to see the dice more involved. Great job!
Thanks, glad you liked it.
The dice was supposed to have better and more apparent mechanics to it with different types of effects, but I ran out of time so I had to submit the bare bones dice implementation that worked.
I am continuing to develop the game and just waiting for the jam to end to upload the latest iteration <3
Nice Space Invaders with randomness. Loved that there was a dev cheat in it. Helped me a lot, still couldn't finish it in 15 minutes. Graphics and Sound were decent and consistent. Definitely a nice game. Good Job.
Haha, this is hardcore! Could be made into something really cool i think, but would need to be balanced out a bit more (maybe start off with some one-hit enemies, and have harder enemies give you more time, so you can have more of a progression curve). But very cool for a 48h project!
Thanks, glad you liked our game <3
The balancing is under works and on the dev version it is way more balanced already with loads of more content and survivability.
And I will be expanding from here with much more content, more ships to fly, with different fire patterns, more enemies, voicelines, levels etc.
Keep following for more updates after the jam is over.
I think the game is very difficult. Not only do I have a timer and I have to defeat enemies, I can't get hit once. I always think that one hit mechanics are frustrating in almost all games because they don't leave the player with an opportunity to make mistakes. The upgrades feel very powerful though. I also love the music, sound effects and aesthetics of the game. The spaceship is also easy to control. Overall i think this is a solid submission. Good job.
Thanks for the feedback, yea the game is hard but because the iteration to play again is fast paced enough the death will not set you back too much on the gameplay flow.
The level can be played through in about 90 seconds tops.
I have balanced up the spawning of the power ups already and I'm planning to improve the survavability mechanic a bit so it won't be so brutal.
"OUT STANGING" entry haha
love the graphics, sound, and gameplay was a little too hard but still very enjoyable
I'm glad you liked it, keep playing, you'll get there.
And after the jam is over I've already made loads of improvements on the game and will be expanding a lot from there.
I've got quite a lot of plans on this game to continue.
Multiple levels, many more enemies, multiple ships to pilot with different fire patterns and moar weapons and opponents.
Super interesting idea being a game where you only live for 6 seconds! I bet it could be a lot more intense with some time manipulation effects, for example if time slowed down as it counted down to 0 so that you could really edge out and get the next power up just before time runs out. Great work with all art and sound effects in the game, it feels great!
I like the way how the camera is moving altogether with the ship - quite immersive experience!
Nice work!
Nice game, very pretty, maybe needs a tutorial for what the dice does?








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