First thought was this would be somewhat akin to Alcahest, but then it’s a totally different thing ;) The game mechanics are a bit simple and the lack of sound makes each turn to dig a bit into your interest… Nice gfx and the treasures and training/resting are a nice rpg-ish touch. It’s a good base for something bigger if you consider expanding on the idea!
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Cycle of Influence, Book 1: Alkahest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #35 | 4.278 | 4.278 |
| Gameplay | #156 | 3.222 | 3.222 |
| Overall | #192 | 3.319 | 3.319 |
| Authenticity (use of resolution) | #221 | 4.000 | 4.000 |
| Audio | #310 | 1.778 | 1.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked as a solo dev!
Was the resolution a challenge?
I used GB Studio to make a Gameboy game, which has to run at at least 160x144. It was challenging conforming the game to this screen size and it was also challenging working with so many of GB Studio's unexpected quirks and limitations.
What did you learn?
I learned to make a project that is playable. The challenge of forcing myself outside of my comfort zone to learn pixel art, game design, and time management was worth the stress.




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