Truly great game, fun, stylish, original, well polished. 5 Franken's arms out of 5.
Play game
Franken Fighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.741 | 4.741 |
| Fun | #2 | 4.296 | 4.296 |
| Overall | #2 | 4.122 | 4.122 |
| Originality | #4 | 4.333 | 4.333 |
| Graphics | #4 | 4.481 | 4.481 |
| Controls | #5 | 3.926 | 3.926 |
| Accessibility | #15 | 3.333 | 3.333 |
| Audio | #21 | 3.741 | 3.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
4 Color limit, Plot twist, and Temperature mechanic
Game Description
A short RPG where you construct and battle a Frankenstein monster.
How does your game tie into the theme?
The player must assemble their monster using body parts they find throughout the game.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
Zero, this is my first one.
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Seriously such a cool/complete game! I was already happy to see your itch page was nicely put together, then the game was awesome too! Damn, what a great submission! I thoroughly enjoyed your take on the theme, it came together super well and the story was so awesome. Nicely done!
This is really next level. So much atmosphere, down to even the little touches like the echo-y footsteps, super fun art, great writing, and the mechanics are so impressive. I was really expecting to have one or two possibilities for body parts, but there were so many and they all had their own exciting traits! Swapping was simple and slick, combat was easy to understand but allowed a lot of strategic approaches, and it was all just so fun. Really, really great job.

Wow, love the graphics and settings.
Cool theme.
Awesome game!
Good job!
23/24 body parts found.
Man, this is the first game I play to finish. This was something special. Great humor, very nice style and setting. Good sounds. Stunning, really! Nice fight system, nice assembly.
I did not find Z and X very intuitive, but I didn't care much about that. Also I was not used to have enter go back in menus.
Time flied by playing this game. Hat's off. Great work.
Thank you! That really means a lot. Yeah I think the controls could have been mapped a bit better, I set it to those keys in the beginning of the week then never touched them again, I originally wanted to allow for button remapping but never got to it.
Also generally with anything running in your browser the Escape key (Which I think of as the 'traditional' pause button) is reserved so it's best not to use it. Like if the game was full-screen and you pressed escape it would exit full-screen and potentially pull the focus away until you clicked the game window again (Although I didn't even have full-screen turned on so maybe it's a moot point lol).
Anyway, I'm glad you enjoyed it! Thanks for the feedback.
This is so polished that I can't believe it was made for a game jam.
I enjoyed it a lot! Even more with the use of all the wildcars, and the original use of the theme,
This is fantastic. Great take on the theme. The combat and monster creating was a blast!
Great Job! Very nice! Pokemon with a mad scientist, love it! The ending gave me Cult of the Lamb true ending vibes, love it!
Very nice! In addition to what folks have said below, it feels very GameBoy due to the palette and I absolutely love that - it's all-around got a lot of positive qualities, and to have pulled off so many features in such a short period of time shows true dedication!
The only thing I'd suggest for the future is to include WASD for arrow inputs as well, as many keyboards these days do not have the arrows at all, or have them in weird spots (mine are in four keys across both hands, it's so dumb, but I have to use it for ergonomic usage). But yeah, overall the game felt very great!
Thanks you for playing! Yeah one of the things I had originally set out to do before this jam was set up fully remappable controls (which I didn't get to, obviously). What you suggested though would have been a pretty easy middle ground though that just never occurred to me. Thank you for the feedback!






Leave a comment
Log in with itch.io to leave a comment.