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(+2)

Nice idea and concept, but needs more polish and work on it. First I thought I was shooting at the balloons/bubbles to get points and was wondering why they were not being destroyed. :D Then I realised the health part, and then it was relatively easy after that. I couldn't figure out when I should use the switch, since I was able to avoid the lasers as well on the main camera view.

Great job on completing a game though with a proper flow from start to finish, it ain't always easy and this is a nice job doing all by you guys! 

(+1)

Yes! Not the first time someone felt the boss's bullets to be very shootable, I have to agree :)

So the idea was to have the boss's 3D attacks to  be undodgeable in 3D mode and vice-versa, forcing the switch. The laser is a sure hit on 2D, but the 3D "baloons" can be dodged in 3D mode, just not as easily.

Of course, after the Jam it's all about tuning and coming up with more attacks. I'm happy you liked the concept!

Thanks for the nice review!