Yes! Not the first time someone felt the boss's bullets to be very shootable, I have to agree :)
So the idea was to have the boss's 3D attacks to be undodgeable in 3D mode and vice-versa, forcing the switch. The laser is a sure hit on 2D, but the 3D "baloons" can be dodged in 3D mode, just not as easily.
Of course, after the Jam it's all about tuning and coming up with more attacks. I'm happy you liked the concept!
Thanks for the nice review!