Spaceship Wrecked was an enjoyable experience. The art was minimalist and cute. Even the puzzles/mini games added a lot to the game. I hope you continue with this project and release it.
Play game
SpaceshipWrecked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Characterization | #14 | 3.944 | 3.944 |
| Overall | #18 | 3.833 | 3.833 |
| Lasting Impression | #19 | 3.704 | 3.704 |
| Overall | #21 | 3.682 | 3.682 |
| Emotional Engagement | #32 | 3.278 | 3.278 |
| Mental Engagement | #36 | 3.481 | 3.481 |
| Atmosphere | #47 | 3.852 | 3.852 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
AH A GODOT GAME, It's visuals are so good, the aliens are cute, maybe the puzzles are too easy but hey it doesn't matter, The game is still good, You really need to adventure across the island and it's perfect!, I love what you did on the butterflies!
What a great jam game! I really enjoyed that it is a complete experience. Every individual aspect of it feels very well-made and perfectly fits the overall tone and style.
Great game! It was fun to explore the island while doing quests and collecting things. The puzzles were fun and simple. The game has a clear goal, which I like. However, I wish a mini-map existed and some more music. Each character felt unique and they were fun and interesting. I like that the player made a spin on the double jump. Good job!
Much appreciated! I'm glad you liked the quests and puzzles. We didn't want to add a minimap so the feeling of exploring would be enhanced. Instead of minimap we added clear landmarks and made sure the important items were easily visible. I think Super Mario Odyssey has similar level structure and doesn't have a minimap. Just out of curiocity, what part of the game made you wish for a minimap? We also intended to have more music, but unfortunately didn't have time to make more. Thank you for playing.
I just felt like having a minimap would make it easier to navigate, especially if the map only shows the parts that you have already explored (but I think that it was easy to navigate because of the reasons you mentioned). This way, you would know where you have been, making it clearer where to search for e.g. fuel. You can also easily see which parts you have not been to. At the same time, it would be preferable if the minimap only showed terrain and your current position. (I also like to have an overview of the world I explore). Though, I would like to add that I think a minimap is not necessary, but more of a suggestion. I do agree on the part that a minimap could damage the feeling of exploration, and it can easily be used in the incorrect way. Anyway, it was fun playing your game. I hope to see more!
Precious lil nostalgic game, reminds me of a lot of my favorite ps1/n64 era games, and the premise reminds me of Pikmin a lot. I quite enjoyed the dialogs with all the little critters, like talking about Gub and the guy afraid of butterflies. Collecting stuff is fun and the 'post' minigame was more fun than it had any right to be. The precision platforming felt a little stiff, it took me far too many tries to get to the top of the lighthouse. Maybe collecting different pickups could have some different sound effects, to keep the audio design varied? I enjoyed the dialog audio but it did feel like the delivery was a little slow and I found myself clicking through each one instead of waiting.
Very charming! A fun little self-contained romp that "felt" well put together.
This game has a wonderful world and personality to it. I would love to see so much more from these aliens and their fish-out-of-water assessments of Earth. The platforming was solid, and the writing was great. One thing I would recommend is making the double jump animation feel a bit more weighty- like the character is propelling himself upward more on that second jump. Maybe you could even get a bit of in-universe feel to it if the character was wearing a booster pack or anti-grav boots, and there was a little boost of smoke that came out when they did the double jump. I hope you continue with this project though, it would be so much fun to see more levels where they interact further with the human world. And possibly even at some point if they met some humans!
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
I appreciate the valuable feedback you have given. Your video was very educational. Some things you pointed out were indeed stylistic choices, but most things were just left unpolished due to lack of time. We will be doing some improvements to the game based on all the feedback after the jam. When those are done, we will discuss the future of our little blue friends. You had a lot of good ideas for continuing the story. Thank you for your interest.
It so good, I like all the aspect, the graphic, music , characters and the minigames. Well, I just realize the double jump when try to climb the tower, and I think it would be good to know how many crew that I have to find and the crew that already re-recuited on the screen maybe. It's all perfect, I learn from this
The controls are smooth, and being able to double jump feels great. The puzzle and rhythm mini games was a great addition! Also I like the turtle Gub, maybe it can have some interaction. Great stuff!
Amazing what you managed to put together during the jam! This was a super fun experience. I loved the artstyle. The particle effects were awesome and the double jump animation was so satisfying! The characters were very charming and cute, both in the dialog and their 3d models. Oh, and the music in the firewall game was so good! XD
Clean! All around well-polished. Simple and effective execution. Great characters, fun little story. High marks for this one!
Great game! Had a great time playing it. The NPC interactions was funny and great, especially the double jump too (doing errands while flippin around). Overall a very great and interesting game. I liked it very much!
What a good time. Loved flipping around the island and the goofy cast of characters. Has a sort of ratchet and clank vibe to it. Also had some really cool little minigames - would've loved to do more of the pipe puzzle bits. Great work on this!
I really liked the "what are they doing now" at the end, it was really funny. I enjoyed exploring the island. The graphics and sound effects are good and there's a good variety of mini-games. The controls were smooth but I did have some trouble with the lighthouse. Overall, good game!
I appreciate the feedback. We wanted to have meaningful choices in our game so we came up with that ending. I'm glad you liked it. The lighthouse was a balancing act between making it look good and making it easier to climb. Maybe we will adjust the difficulty of the lighthouse after the jam. Thanks for playing.
This Is great game, i enjoy playing man, need more story maybe
Absolutely delightful, I think this is my favorite so far of the jam entries!!
Not only it's simple, clever and really polished (even got little things like the ground shaking when falling from higher places, or the respawn trigger being placed correctly when hopping the stones to the lighthouse, and of course the credits and nice musical beat) but it's actually really fitting with the theme of the jam.
Superb job to the developers! :D





Leave a comment
Log in with itch.io to leave a comment.