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don't forget that software rendering needs more cpu resources
the Quake2 software rendering is still one of the most optimised ones ever made
so I highly doubt I can make anything that comes close
it's probably easier to get some mesa software rendered opengl and use it with some linux win comptability layer or whatever
the thing is it's really really hard to get a machine nowadays that doesn't have a gpu or opengl support

what sort of embedded devices you are thinking of anyway? I mean afaik even a raspberry pi has a gpu

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it looks cool indeed and I appreciate your passion
but tbh this sounds more like a software rendering fetish  and trying to find excuses for it
and I understand it completely - many people prefer the look of these games 🤔
they just look more like real games - it's hard to explain (kind of how movies at 50fps feel wrong)

maybe for LAB 2 I could use one I guess - but then I would want to go all the way like
something that uses only affine texture mapping and 16bit dithering like the PS1 etc.
this is one dangerous rabbit hole 😔

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it looks cool 👍

not sure if I could use it for anything - I couldn't make a quake map if my life depended on it 😔