Fun and frustrating... a curious mix that works. However, with a keyboard, it's hard to handle.
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Stack it & Break it (BigModeJam2023)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #33 | 4.107 | 4.107 |
| Fun | #107 | 3.464 | 3.464 |
| Originality | #197 | 3.250 | 3.250 |
| Presentation (graphics, audio) | #340 | 2.571 | 2.571 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game is all about switching between the 2 game modes: Stacker-mode (Tetris), and Breaker-mode (Breakout)
Comments
It's a nice concept, however, it need's a good bit of polishing.
First is that the game doesn't show the next block, which leads you to improvise your move.
Also, the lack of music or sound effects (at least for me) didn't help at all.
It's not necessarily a problem that the game doesn't have quick-drop, but it would have been nice.
Other then that, nice game.
normally i'd write some sort of joke funny comment but this is such a genuinely cool idea i'm mad that i never thought of it myself xd
tho i wish i could control the paddle with my mouse instead
Good game! Great interpretation of the theme by combining 2 classic game modes. Some classic tunes would have been nice to go along with it, but regardless this was fun :).
This is a very cool concept but I kinda wish you could see what block is next in tetris, and potentially even store blocks. Maybe the breakout paddle could also be bigger, or maybe im just not that good at breakout.
Hey, a fellow tetris-hybrid game! Awesome to see :)
Very fun idea, and I especially liked the transition from Tetris to Breakout mode. I agree with one of the other commenters that the 3D perspective, although visually very satisfying, made it a bit tough to determine which lane I was in.
But for the proof of concept this was very cool, I had fun!
I had fun with this, though it's not the best Tetris clone by any means and not the best Breakout clone by any means, the Tetris controls were fine but the drop shadows made it hard to see exactly what lane I was in, and I was having trouble doing spins, and the paddle in Breakout mode was a little bit too fast. Overall a neat concept even if the core gameplay is just Tetris and Breakout.
This really feels like it has the potential to become a cute and refreshing fun mashup experience. jsut a bit of polish and feel/tuning is need.
Great little prototype!
Love the concept and idea, would be fun if there's more QoL and breakit power up to keep the loop keep going!
Very fun! Glad to see another dev use Tetris as a hybrid game mode! The mechanics and visuals were fun, and I found myself trying it multiple times to try to get a higher score. Both gameplay styles lend well to each other.
The only issue I ran into was that the slider for the Breakout mode felt slippery to control. I think it could have accelerated a little slower. Also, some audio would have been nice to have in the game.
I really enjoyed this one! Great work!
Very original idea, and a great take on the theme.
Other than the general tetris quality of life improvements that could be added, I feel that the breakout paddle felt a bit floaty. My personal preference would be to have that tightened up a bit.
While I like the choice to go with a 2.5D approach, I felt that the combined with the camera angle, I sometimes couldn't immediately tell where a block would exactly land if placed straight down.
Really fun idea. Well done!! :D
Nice reminder of how bad I was at all the games I came up with! Really good fun, well done!
This is a great idea! The tetris mode could do with an 'up-next' display.







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