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A member registered Mar 15, 2022 · View creator page →

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Hmmm that is strange, especially if it is in web and the download file :/ I will look into. I did some adjustments regarding the resolution and full screen in the upcoming patch.

Thank you mate! Yes I actively work on it, even though not easy what to include and so on :D

Thanks for playing! Still new content in the works and coming soonish :D

Hey thanks for playing! Yes at the moment it is too easy, there is still a lot of balancing etc. needed! I am currently working on the next patch, which hopefully be done by the weekend? But takes some time unfortunately :') 

Hey thanks for playing!

You are not the only I heard this complain before, so I would like to add this option as well later on. The only thing I'm thinking about is that this could also be a little gameplay element or even exploit? You just put your mouse over a facility and then you leave and you didn't even have to play the game.

But in general I would also like to include people, who have problems with their arms and no experience pain.

You need to go into prestige (the red crystal) and get the buffs for the soldiers and priests. The Ice Castle is supposed to be the first road block.

But I will rework the prestige system a little bit in the next patch and make it hopefully more intuitive! 

Thank you! But well that's actually not good with the crashes :O In the worst case you need to restart the save file, but I'm already working on the next patch with many overhauls visually and gameplay wise. So I hope I get it done by the weekend and then you could give another shot! 

Thanks mate! I'm also actually working on another update, should be ready hopefully around the weekend, but let's see :D

Thanks for playing! Right now the prestige points are based on gold earned in total, but in the next patch I reworked it a bit and made it a bit more clear how to earn prestige points.

With the graphics: yeah on web in general it is a bit more laggy, but I also tried to improve it with the next patch. I think it comes mostly of the various sprites. I tried to compress them now, which should improve performance, but you must tell me in the end if it runs better or not :D

massive lag when enemies die because of the particle effect

Now that you say it, I can see the pikmin comparison :D Maybe I will come back to it after my current project!

Thank you! Glad you enjoyed it :D

After plenty of playtests, I think I'm satisfied how the demo turned out:

Legend of Idle is a SNES inspired Idle Incremental Game. Grow your Castle, reclaim your kingdom, defeat enemies & capture dungeons to gain additional ressources and defeat evil. It is going to be a short, cozy, but somewhat active game. Right now the demo is about an hour long, depending how optimized you play and how many prestige upgrades you are picking up. I'm still trying to bring regular updates to the demo before I go into full release work.

I'm happy how it turned out so far and just wanted to share it here as well :)

https://activedev.itch.io/legend-of-idle-playtest-demo

Yeah it is exclusive to the web build and also depending on what browser you are playing on. Kinda strange. I just uploaded a patch with changed code. Hopefully it is better now? If not, maybe you have the time to help me out and join my discord server for a bit, so you could maybe playtest the changes to the camera code, since I don't have this unintended camera shake behavior. But of course only if you want to help out. No pressure on that! https://discord.gg/2kFhhgRyZp 

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It is so strange, that some people have such a strong screen shake effect while moving the camera, while others don't. Like I didn't intend for any screen shake effect. I try to fix the code ASAP. Hopefully you can try it later again and tell me if it worked or not.

Is the camera shake happening always? No matter if moving with WASD/arrow keys or with holding right click + dragging?

Thank you! Must be then something with the code there combined with playing on the browser. I will fix it in the next patch, because a camera shake effect is definitely not intended :D 

Already the second person mentioning a screen shake bug, but I never included one :O At what moment exactly is it glitching out? Because I only coded Map Movement in with holding Right Click and using WASD or Arrow Keys :/

Ah ok ok :D Yeah to be honest I thought everyone would play with the mouse anyway. But glad you liked it! I'm working already on the next visual update to polish the demo even more and then finally some new content to it 

ah okay got it. A bit of different game design decision, but also interesting tbh! 

I tried it myself on a complete new safe file and for it works like intended (on the web on my computer). But if you hover the chest, the UI appears and the "X" Button is still disabled / grayed out? Or is enabled, but you just can not press it with the virtual keyboard?
So I assume it has something to do with the virtual keyboard then. Can you tell me how you press buttons with that? Because the only difference I could see is that the chest has an "X" Button on it and the other UI's a "+" Button. 

Even after you got 3 lumberjacks to open the path to the chest? I mean the button should be disabled until you hire 3 lumberjacks. Then the button is enabled and you should be able to progress further. Else I'm not sure what the problem can be for now...

I'm not sure what you mean? Can there be problems? How I use/play it: I move around either only with the mouse or I move around first and then click where I want to click. But maybe I'm just not seeing it and I can fix it!

I played on FireFox and I had the problem that your game started to go full screen, I pressed ESC to change the music menu, but after that it didn't go to fullscreen again. It didn't scroll then properly to the right and I had flickering when moving to the right.
You might want to look into it or maybe just turn on the option on the itch page to manually go in to full screen mode. Maybe that could already fix it ^

Hey thanks for playing! Yeah I honestly want to rework the whole game again, once I find the time for it :D Definitely shouldn't have happened

Thank you! Even though some scalings are kinda random haha

Thank you! It was a fun little project and maybe I can work on that later :D

Really amazing game. Wishlisted on Steam. One Question: How did you handle the GPU Particles in the game without the game lagging?
Just somehow pre-loading while the game is still starting? 

Hey, first thank you for playing and writing this feedback!

Glad you liked the general experience. You are 100% right with the content. It is still in very early stages and I plan to add much more content to it, so there will be more depth to it. Right now, if you play it very efficiently, you are done with it in 15mins, which is obviously way too short :D 

I have various ideas, but it takes time. My plan is to have the next patch finished around end of February, so hopefully to see you around for that and looking forward to your feedback :)

Yes, you make a good point with depth and width. It's always more tempting to add more content instead of fleshing out what it is already there :D

I hope I can finish the next bigger update around End of February with way more depth ^^

Thank you! 

Greatly appreciate your feedback! I'm also excited for the next things to add and hope to see you around for the next playtest in (hopefully) February! 

Glad you liked it. I appreciate the comment ^^

Thank you man!

Thank you! I try to finish the next patch around february :D


Thanks for the feedback! Glad you enjoyed it. I'm excited to put much more into the next version until it is done for the final version. Hope to see you around for that again and read your feedback :D

While playtesting with a few people, I tried to find a balance between: Showing where a big upgrade is waiting for you (showing it with the crystal) and not holding the hand of the player too much ^^

And I never thought of moving the camera with WASD! I can add that. Good suggestion!