Hmmm that is strange, especially if it is in web and the download file :/ I will look into. I did some adjustments regarding the resolution and full screen in the upcoming patch.
ActiveDev
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Hey thanks for playing!
You are not the only I heard this complain before, so I would like to add this option as well later on. The only thing I'm thinking about is that this could also be a little gameplay element or even exploit? You just put your mouse over a facility and then you leave and you didn't even have to play the game.
But in general I would also like to include people, who have problems with their arms and no experience pain.
Thanks for playing! Right now the prestige points are based on gold earned in total, but in the next patch I reworked it a bit and made it a bit more clear how to earn prestige points.
With the graphics: yeah on web in general it is a bit more laggy, but I also tried to improve it with the next patch. I think it comes mostly of the various sprites. I tried to compress them now, which should improve performance, but you must tell me in the end if it runs better or not :D
After plenty of playtests, I think I'm satisfied how the demo turned out:
Legend of Idle is a SNES inspired Idle Incremental Game. Grow your Castle, reclaim your kingdom, defeat enemies & capture dungeons to gain additional ressources and defeat evil. It is going to be a short, cozy, but somewhat active game. Right now the demo is about an hour long, depending how optimized you play and how many prestige upgrades you are picking up. I'm still trying to bring regular updates to the demo before I go into full release work.
I'm happy how it turned out so far and just wanted to share it here as well :)
Yeah it is exclusive to the web build and also depending on what browser you are playing on. Kinda strange. I just uploaded a patch with changed code. Hopefully it is better now? If not, maybe you have the time to help me out and join my discord server for a bit, so you could maybe playtest the changes to the camera code, since I don't have this unintended camera shake behavior. But of course only if you want to help out. No pressure on that! https://discord.gg/2kFhhgRyZp
It is so strange, that some people have such a strong screen shake effect while moving the camera, while others don't. Like I didn't intend for any screen shake effect. I try to fix the code ASAP. Hopefully you can try it later again and tell me if it worked or not.
Is the camera shake happening always? No matter if moving with WASD/arrow keys or with holding right click + dragging?
I tried it myself on a complete new safe file and for it works like intended (on the web on my computer). But if you hover the chest, the UI appears and the "X" Button is still disabled / grayed out? Or is enabled, but you just can not press it with the virtual keyboard?
So I assume it has something to do with the virtual keyboard then. Can you tell me how you press buttons with that? Because the only difference I could see is that the chest has an "X" Button on it and the other UI's a "+" Button.
I played on FireFox and I had the problem that your game started to go full screen, I pressed ESC to change the music menu, but after that it didn't go to fullscreen again. It didn't scroll then properly to the right and I had flickering when moving to the right.
You might want to look into it or maybe just turn on the option on the itch page to manually go in to full screen mode. Maybe that could already fix it ^
Hey, first thank you for playing and writing this feedback!
Glad you liked the general experience. You are 100% right with the content. It is still in very early stages and I plan to add much more content to it, so there will be more depth to it. Right now, if you play it very efficiently, you are done with it in 15mins, which is obviously way too short :D
I have various ideas, but it takes time. My plan is to have the next patch finished around end of February, so hopefully to see you around for that and looking forward to your feedback :)
Thanks for the feedback! Glad you enjoyed it. I'm excited to put much more into the next version until it is done for the final version. Hope to see you around for that again and read your feedback :D
While playtesting with a few people, I tried to find a balance between: Showing where a big upgrade is waiting for you (showing it with the crystal) and not holding the hand of the player too much ^^
And I never thought of moving the camera with WASD! I can add that. Good suggestion!






