Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Akela Morse

10
Posts
1
Topics
39
Followers
8
Following
A member registered Oct 11, 2021 · View creator page →

Creator of

Recent community posts

You’re quite welcome!

Sure thing, when the project begins and I start using the toolkit more seriously I’ll definitely reach out again if I have additional feedback.

Have a good one!

Hey again, that’s great news!

Just gave it a try right now with a couple of different scenes and assets, and the new FXAA + Blur filters are wonderful. Now the N64 aesthetic is pretty much flawless to me! I have a future Zelda-like project which will require accurate N64 graphics, and I believe your asset is a clear winner for it.

Thank you again for such a rapid implementation and for your support, they are greatly appreciated. As well as making this asset in the first place, of course!

That’s positively awesome! Thanks for the swift response, can’t wait to try it when it comes out then!

Hey Holomind, really loving your asset so far! I have but one request regarding a specific N64 feature, namely a blur/AA effect.

As of right now, geometry edges are extremely jagged even when using the default N64 profile, which is fine for a PSX aesthetic, but feels somewhat out of place for an N64 aesthetic. The N64 used to have a hardware horizontal AA effect and a lot of games added software blur on top of it.

Therefore, I was wondering if such feature was in your current roadmap. I reckon even letting us enable MSAA or using a modern FXAA filter should be enough for the desired aesthetic.

Let me know if you have plans for anything like that!

Aw, thank you do much! Good luck with your game dev efforts!

Hey! I’m creating a bunch of shaders for doing mesh deformation on the GPU, and I intend to publish them as part of a package on the Unity Asset Store. I’d like to include a few demo scenes with it, including one with humanoid models. May I include your asset in my demo scenes, and in my final published package?

Aw, thank you so much! That means a lot =D

Thank you very much!

Thank you so much, I’m glad you like it! I hope you’re right hahaha!

Hey there, thanks for your interest in my project! Unfortunately, I am already a music writer and sound engineer myself, and am not looking for any kind of service in that area. Thank you for your proposition though!