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Akiba4Games

16
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5
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A member registered Feb 22, 2026 · View creator page →

Creator of

Recent community posts

Nice game!
The game is simple and enjoyable, with an engaging story and genuinely funny dialogue. The directorial choices work well, and both the visuals and the sound design feel very polished. I would have liked a bit more variety in the gameplay across the different planets, but at the same time its streamlined structure makes it fast, straightforward, and able to keep the focus on the main story without distractions.

Introduction
Hello there! I’m working on a sci‑fi co‑op survival game. The project is still in the prototype phase, but I’ve already built several core gameplay features.

Looking for a Collaborator
I’m currently looking for a collaborator to help move the project forward. I’m fully open to suggestions and decisions regarding how to improve or change the game. However, since the game cycle is already mostly defined, what I need the most is an artistic direction, ideally someone who can work with 3D assets, or at least with low‑poly styles (hopefully something better than Minecraft).

  • in summary:

    ・Someone with a strong sense of artistic direction
    ・Open to discussing ideas and shaping the visual identity of the game
    ・Experience with 3D assets is a big plus

  • Previous Work
    So far, I’ve released only one game on Itch. I put a lot of work into it, but due to publishing issues it never appeared on the front page and got buried in the platform. Still, if you want to check out my skills, here’s the project:
    https://akiba4games.itch.io/deepdrawdungeon

    Contact
    I prefer not to share too many details about the game here in chat. If you’re curious and want to know more, feel free to join my Discord server where I can explain everything in detail: https://discord.gg/a5aJg7rzKa

    (1 edit)

    The issue is that the game isn't 62 days old, it was actually released on April 5th. You can even see the update I made 16 days ago, shortly after the launch.

    I created the draft page 2 months ago just to prepare the layout, and it seems Itch used that creation date for the "Most Recent" indexing instead of the actual publication date. That’s why I never saw it in the recent lists during the last 3 weeks, it was buried 2 months deep from the very first second it went live.

    So I don't think the game was "refreshed" when indexed...

    It’s frustrating because I basically missed the entire launch visibility due to this date mismatch. At least now I know why it was "invisible" to me.

    You are right!
    Thanks for checking, I see it now. However, I’ve been checking the newest lists almost daily since launch and it was never there.

    Do you think it's possible that the game was kept invisible while waiting in the review queue and then only got indexed retroactively? That would explain why it skipped the first pages of the "most recent" section and appeared directly on page 23. I'm glad it's finally up, but it's a bit frustrating to have missed the initial visibility because of this delay.

    I think there is a misunderstanding about what I’m reporting. I'm not asking to be at the top of the "dungeon" search or to change the algorithm. I’m saying the game is missing from the chronological lists where it should be by default.

    For example, if I go to the "Card Games" section and sort by "Most Recent," and I scroll back to the exact day my game was published, my game does not appear at all. This isn't about competition or relevance; it's about the fact that the project never entered the chronological feed for its category.

    Also, regarding the tags, I did add them, but they only work for the search bar match, not for the category filters. I understand how Google and ranking work, but if a game is published and doesn't show up even once in the "Most Recent" list of its own category on its release day, that is an indexing issue, not a ranking one.

    As for the support tickets, I only contacted them because after 3 weeks the "few business days" mentioned in the FAQ had passed. I’ll just wait for the manual review to eventually clear.

    (2 edits)

    I appreciate the check, but there is a big difference between being searchable by full title and being indexed in the discovery system. My game is still missing from the newest card games list and it doesn't appear when browsing by tags like card game or dungeon crawler. Typing the exact name in the search bar works, but that doesn't help with organic discovery, which is the main problem here.

    I've checked the 'Useful answers' thread you mentioned. It explains how sorting works and that the review is manual, but it also implies that the process shouldn't take this long for a legitimate project. After 3 weeks and multiple ignored inquiries, my situation seems to fall outside the standard 'few business days' mentioned in the FAQ and those threads. That's why I'm looking for an admin's eyes on this specifically.

    While it might appear if you search the full title, it doesn't show up in the search suggestions as you type. If you search for broader terms like 'deep' or 'dungeon', the game is nowhere to be found. Most importantly, it's completely missing from the 'Card Games' category and the general filters. I believe this is because the game hasn't been indexed yet; as the FAQ mentions, this process can take a few business days after publishing

    Hi everyone,

    My game was published three weeks ago, but it still doesn’t appear when searching by tags or even by parts of its title. I’ve already submitted multiple support tickets but haven’t received any reply yet.

    I also posted about this a week ago, but that thread received no response from the admins either.

    Is there something I might be missing, or any additional steps I should take to make the game searchable?

    Here is the game page: https://akiba4games.itch.io/deepdrawdungeon

    Any help or guidance would be greatly appreciated.

    (2 edits)

    Hello, I have published my game 15 days ago, and still not get indexed.
    I've also sent an email about it to support but didn't neither get a reply there. 

    Here's the link to my game: https://akiba4games.itch.io/deepdrawdungeon
    thank you

    Thanks for taking the time to share your thoughts, even the harsher parts are useful to understand how the game is perceived from the outside.

    You’re absolutely right about one thing: the way I phrased my post clearly didn’t land as intended. I meant “original” in the sense that the mechanics don’t map cleanly onto a single existing title, not that the game is beyond comparison. Your reaction makes it clear that I should have communicated that better.

    Regarding your points:

    • About the story:  
    What you saw is only the initial incipit. My intention is to expand the narrative through quests, discoveries, and events found while exploring the maps.
    The intro alone isn’t meant to carry the story.

    • About the deckbuilder complexity:  
    The core system is actually quite simple. The three resources are mostly a framework the player uses when building a deck, and equipment is there to support different deck styles. The goal isn’t to overwhelm the player with systems, but to give them tools to shape their approach.

    • About card additions:  
    Cards you pick up during dungeons are meant to be part of a survival-focused loop. They’re not permanent deck bloat, they’re tools to help you get through that run. The idea is closer to adapting on the fly but still thinking on what cards you would like to acquire and use to improve your deck later.

    • About the overall direction:  
    The game could be a straightforward deckbuilder like many others, but that’s not the direction I’m aiming for. I’m trying to explore a slightly different structure, even if that means I still need to work on making the systems clearer and more intuitive.

    Your feedback helps me understand where the communication and onboarding fail, so I appreciate you pointing these things out. I’ll keep iterating to make the experience more readable and coherent.

    Thanks again for giving it a try.

    Still need to wait a bit till you can skip
    Also a fast feedback:
    1. Had issues with the arrows on the foot, I thought was the direction to go and followed it for a bit going always at a back end, when I figured out it was the attack direction

    2. the fishing mechanic is a bit confusing, you need to press F and wait, when hooked you do not press anything(?) then Space Bar(that is for rolling) for catch it and if you press F again you exit. Instead you cold press F the first time, then an "F" come out when you hook it, and F again to catch it. if you press F in the wrong time you exit.

    Hi everyone!

    I’ve been working on a card game with a completely original gameplay system, so original that there’s nothing quite like it out there. Since I can’t rely on existing benchmarks, I’d really love your help.

    I’m looking for players willing to try it out and share as much feedback as possible.
    Your impressions will be incredibly valuable to refine the mechanics and push the game to the next level!

    https://akiba4games.itch.io/deepdrawdungeon

    Let me skip the intro!


    Hello everyone.
    DDD it is a strategic RPG deck builder where you explore dungeons and engage in turn-based combat against enemies using a tactical, card-based battle system.

    https://akiba4games.itch.io/deepdrawdungeon

    A hybrid look: 3D environments with 2D‑style rendering

    A scenario reminiscent of HeroQuest, with miniatures and cardboard props.

    Nice concept and I like the use of 2D for the fake 3D with that cartoonish style.
    On my first try the battle was a little confusing, maybe too many items all at once? Also the battle seems monotonous, not sure I did right, but was like click, click, click, defense without a nice feedback for hit. Maybe a little tutorial and add more visual feedback will make it more easy to learn and fun?