Really fun and unique! and it all works well too! Throwing the bucket is really fun and the minimap makes it so you're never lost. Personally, the funnest I've had yet playing games in this jam GJ!
sigman
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Good game. bigget gripe would be balancing, the levels are too big with no checkpoints so it can get frustrating. it's also hard to make a mental map of the levels. The fever effect also straight up blocks your view even if it looks good, past a certain threshold you're guaranteed to die. other than that every mechanic works well and the visuals are good.
cool game, the graphics are nice, the map design is good. I thought the movement was annoying but its well made, the little "labyrinth" (Idk I have no vocab) to get the golden things feels so nice to traverse and wobble close to falling. I think it's made to be forgiving as well and it feels nice. only disapointement: the explosion is not big enough. the zoom could be a little faster too but that's a nitpick. Great work!
Nice little game, you said you didnt have time to put the music in but personally I think it fitted better like this. The part where the merchant gives you another chair and you drop it too is funny as well. I don't see any flaw tbh, the characters work, the map, the dialogue the story it's all good, gj!
I'm super impressed, the map is pretty, it's big, and the game runs super well. the concept is cool, the tower placing works well, the upgrades feel strong, the tracks fits and they fade into each other depending on the zone, it's really nice. The main thing I didnt like though: it's slow. the robots take a long time getting to the base and I might have a destroyed attention span but I do think it's a bit too slow. another tiny thing that could be better is an indicator when we hit robots and get hit by them but it's a cherry pick; we can't expect polish to that point in a week long jam. Amazing work!
If anyone reads this: go hug your mom. I really liked the game! The main scene is pretty and the slow burn works. It is slow, but it's not all bad: at certain times, when things are going slow, it forces you to indulge in the content. Some lines of dialogue are a bit sad, and since it's going slow, you can't cope and gloss over them; theres nothing else to focus on, so that's a cool trick I'm gonna steal from you. I don't know if its overanalysis, but I like that you see the setup and not just the screen, it shows that you're in between the real world and games and are feeling guilty for being trapped in a smaller fake screen. seeing the setup evolve with time is nice too. for the other things like the cursor not working and aim trainer I think it's just scope, a week is not long so theres np if some mechanics are not done or messy. All in all, I liked that story and the game is pretty, do more! Respect to all moms!
Really clean, love the bg, sound design, the weapons feel nice. This is a really polished and well made game, nice work! One thing that was a bit confusing was the health bar for both the disc and player at first but it's a non issue, the average player will just jump in and get it eventually, that's the only flaw I can think of so again: Nice work!
It sounds small but that's genuinely so true, I don't know how I didnt think about it for the game over screen, if they allow qol change in the grace period it's the first thing I'll change.
I disagree with the difficulty though, what did you find difficult? if there was a lot of enemies and not enough chairs it might be you had bad rng, those are 50/50 and in general it felt good to me.
were the enemies too fast? if you keep running they can't catch you but it's likely one spawned opposite of you to catch you.
Ignore the people giving useless non-answers and stereotypes to argue with you.
I wasn't planning to localize my game in any language, but now I promise you I will add chinese and other languages into it before it releases.
I can't promise it'll be good, but it'll be there.
I also didn't know that chinese games also reach players from taiwan and hongkong. I'm from Canada and you made me learn something new, thank you!
The intro with the scrolling txt is pretty awesome.
I played with the guy on top left and the blood girl. the latter was really fun until I killed myself with her skill that uses the stacks, maybe I didnt read correctly and I would think that'd be because some of the txt and icons are a little small. for example the "x" icon to exit a menu was hard to find. 
other than that it was nice, as I said the blood girl felt super fun to play, I liked how the gameplay loop was fast and that I could just jump in instantly. keep it up, this is fun and it has potential!
Haven't gone too far but this is really, really, really good! This is a great base for a full game if you want.
Though, as someone who never got into dnd stuff, the dices kinda felt like a million numbers thrown at me at the same time and the combat felt more like gambling. I couldn't really follow my stats getting stronger and what actually happened in battle but that's a me issue. I do like that despite that it's still fast paced
I think I see what ur trying to do with the shield enemies, they try to block you right? It's pretty cool, it makes them feel alive, usually an enemy with a shield just walks around like any other, yours are kinda genius the more I think about it. Other than that I like the mc, he or she looks cool, I also like the sort of red area for magic(?) to aim with. Logs are clear too, continue the good work!
Big jam boss! Even if there wasnt much progress you need to continue the game boss! I liked how the menu works with "autocomplete" if that makes sense; like, I type "p" and the rest of the menu disappear and I can only see play, that was cool. In game, you could add arrow icons for the hjkl so that people who dont know vim know what to do. You're jam is helping us so continue your game too!
I really liked ship building and driving. I had trouble putting the laser on, it was only being put in the air and when I arrived to mine I couldnt do it and I gave up. Also when pressing tab to fast travel I missed the stations a lot and had trouble turning around right to go to them. Other than that, you have a rock solid base for a great game, driving and building, again, are really fun. You're logs are consistent, dont give up I want to see this game finished!
36 LOGS!? I have 4😭. It's a good approach to add a new thing to your game every few days. The game looks cool too, I'd like to see the drawings get incorporated in. There a thing called parallax mapping, I'm using it rn in my godot game but it's really an rpgmkr thing, but even then, I think the maps look good because it fits the concept of the game, I think it's like some sort of backrooms / liminal space thing(?), and the default rpgmkr map works with that aesthetic. Maybe you could do a mix of both? The scrolling dialogue also scratched my brain right and it's giving me ideas for other games. I look forward to see more progress!







