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ANKH Studio

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Update: Cinderline 1.0.3 is out.

  • Tap a tower and its ring opens right on the battlefield: upgrade, branch, targeting and sell, with the price on each button.
  • Villains speak when they walk onto the road and when they fall.
  • New music, sound effects and voice lines.
  • Repainted enemies that look wounded under 35% health, new battlefield textures and animated set pieces.

Cinderline 1.0.3 gameplay

Windows + Linux edition, US$7.99: ankh-studio.itch.io/cinderline-windows
Full Browser Edition, US$5.99: ankh-studio.itch.io/cinderline-full-browser

OBOL 3-Engine Architecture Showcase

Hey fellow game developers!

For OBOL: The Cursed Coin Pusher, we took on an unusual engineering challenge: shipping the exact same 1890s occult coin-pusher roguelike with 1:1 deterministic physics, camera, shader, and procedural audio parity across three engines: Three.js WebGL 2, Godot 4.7.2 (Vulkan Forward+), and Unity 6 (URP + PhysX).

1. Solving Multi-Layer Coin Stacking at 240Hz (dt = 1/240s)

At standard 60Hz, a reciprocating hydraulic shelf shoving 85+ overlapping cylinder tokens against a back stopper wall causes severe Baumgarte popcorning and tunneling. By stepping all three physics engines at a fixed 240Hz substep (Time.fixedDeltaTime = 1f/240f in Unity 6; physics_ticks_per_second = 240 in Godot 4.7; 4x substep impulse solver in WebGL 2) with 3-layer overburden friction damping, coins hang up to 55% over the front brass lip before cascading.

2. 25-Category Zero-Sample Circular Plate Modal Synthesizer

Instead of bundling megabytes of static .wav files that comb-filter during 40-coin avalanches, we synthesize all 25 metallic & mechanical foley categories in real time using 4-mode Chladni circular plate eigenfrequencies (f0 * [1.00, 2.14, 3.41, 4.92]) routed through an iron-booth convolution impulse response.

Live Builds & Technical Breakdown

Which engine stack are you targeting for your current project, and how do you handle deterministic physics across web and desktop builds?

OBOL: The Cursed Coin Pusher - 5 Diegetic 3D Camera Angles

Hey Itch community!

We just launched OBOL: The Cursed Coin Pusher (v1.0)-a dark 1890s mechanical arcade debt-rigging roguelike that asks: What if Balatro and Buckshot Roulette lived inside a 240Hz rigid-body coin pusher where your fingers are the collateral?

What Makes OBOL Tick?

  • Pay The Collector or Face the 3D Finger Guillotine: Clear escalating blood-debt quotas ($445 -> $1,120 -> $2,750+) before the brass pendulum hits 00:00-or sever one of your fingers in the 3D Finger Guillotine (VIEW [4]) for emergency time and coins at the permanent cost of drop accuracy and Contraband Relic slots.
  • 240Hz Deterministic Overhang Physics + 5 Secret Board Fusions: Cluster compatible specialist tokens on the moving brass shelf to transmute them live into giant Mythic Medallions!
  • 5 Diegetic 3D Camera Views ([1]-[5]): Playfield, Animatronic Collector Peephole, 4-Slot Contraband Rack, 3D Finger Guillotine, and Full Cabinet Overview.
  • Deep Deckbuilding: 6 Sinner Loadouts, 14 Contraband Hardware Relics, 4 Alchemical Token Brands, and a 33-entry Sinner's Grimoire ([G] / [TAB]).
  • Zero-Sample Physical-Modeling Audio: 25 metallic & mechanical foley categories synthesized in real time using 4-mode circular brass plate equations.

OBOL Playfield Cascade

Give a run a spin in your browser and let us know which Sinner Loadout or Mythic Fusion carried you past Quota 3!

240Hz Overhang Cascades & 5 Secret Board Fusions

Hey fellow devs!

While building OBOL: The Cursed Coin Pusher (an 1890s occult debt-rigging roguelike where you rig a mechanical coin pusher to pay off an animatronic Collector before a 3D Finger Guillotine takes your digits), we had to solve two gnarly technical problems:

  1. How do you make stacked coins hang 45% off a brass lip without jittering or sliding like hockey pucks?
  2. How do you play 70 metallic coin collisions per second during a cascade without .wav sample machine-gunning?

Here is a breakdown of how we solved both across our WebGL 2, Godot 4.7.2, and Unity 6 builds!

1. Why Coin Pushers Need a 240Hz Sub-Stepped Solver (dt = 1/240s)

  • Ratcheted Shelf-to-Pusher Friction: Coins on the upper shelf inherit 100% of the pusher bar's forward stroke while asymmetric friction (mu_pusher = 0.52 vs mu_shelf = 0.28) compresses the bed on the backstroke.
  • Overhang Torque Counter-Balance (Z = +3.35): Downward normal weight from overlapping rear coins counteracts tipping torque at the lip-allowing multi-coin overhang bridges to teeter on the edge.
  • Live On-Board Mythic Fusions: When 3 matching tokens cluster within d < 1.15 on the moving shelf for 0.65s, lightning merges them live into a giant 1.45x-radius Mythic Medallion.

2. Zero-Sample Euler-Bernoulli Brass Plate Synthesis

Zero-Sample Physical-Modeling Metal Plate Synthesis

Instead of shipping .wav files, OBOL uses 0 external audio samples. All 25 sound categories are generated procedurally using inharmonic circular plate modes ([1.00, 2.08, 3.41, 4.96, 6.72]) scaled by coin mass and collision velocity from the 240Hz solver.

Test the Solver & Synth in Your Browser

Happy to answer any questions about the 240Hz constraint solver, WebAudio/PCM modal synthesis, or how we kept 100% mechanical parity across WebGL 2, Godot 4.7, and Unity 6!

Thanks for giving it a try! Really appreciate the feedback. You're right, the demo could be a bit longer to give players a better feel for the game. We'll definitely take that on board!

Emberwing: Skies of the Undead

Emberwing: Skies of the Undead

Cut the supply line. Take the map.

I’m Ahmed from ANKH Studio. Tethline is a minimalist single-player real-time territory strategy game. Expand your charter, cut rival territory away from its seat and seize the map. Your border is the weapon, without unit micromanagement.

Tethline territory-control gameplay screenshot

Choose between Probe, Press and Siege while playing across four match modes: Play, The Long Survey, Daily Bearing and Custom Match.

This is the current paid early-access v0.1.0 build for Windows and Linux, priced at $2.99. No free demo is offered. Further development is planned but not guaranteed; the current listing describes what is available today.

See Tethline, screenshots and the gameplay trailer on itch.io.

Keyboard and mouse; English; single-player. AI-assisted development is disclosed in the project details.

For strategy players: do you prefer slowly securing a connected territory or taking the risk of a deep cut through an opponent’s supply line?

Emberwing: Skies of the Undead is a 3D aerial dragon-combat adventure. Fire, frost and storm collide as you battle the undead.

See the genuine in-engine gameplay preview below.

A strictly limited browser preview lets you try the tutorial and opening chapter. The complete six-dragon, ten-chapter PC experience is paid. Current launch price: $5.99 (25% off the usual $7.99; offer ends 18 November).

Try the short preview or purchase the full game: https://ankh-studio.itch.io/emberwing

Watch the trailer:

Which elemental style would you choose first?

— ANKH Studio

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HALLOWEEN FREE-GAME COLLECTION (seven editions, $0 required): /s/215016

OPTIONAL SUPPORT: Cinderline has a separate $250 development goal: /s/215122

Five different games. No required payment.

We are ANKH GAMES STUDIO, an independent UK developer. We have switched our playable PC downloads to $0 or donate. Pick a genre, try the first few minutes, and tell us what we should improve.

TETHLINE — Conquer a living map by cutting rivals off from their supply lines. Windows/Linux: https://cinderline-studio.itch.io/tethline

EMBERWING — Ride elemental dragons through ten chapters of aerial combat against the undead. Browser demo and free desktop downloads: https://cinderline-studio.itch.io/emberwing

TILESPIN RETRO — One move spins four tiles. Sixty logic levels, Daily puzzles, Blitz and an editor: https://cinderline-studio.itch.io/tilespin-retro

ECHO VAULT — Six branching lives, memories that lock, and a finale shaped by your choices: https://cinderline-studio.itch.io/echo-vault-threads-of-the-unwritten

CINDERLINE — Build tower defenses, field champions, and hold 160 campaign gates. Free Windows/Linux downloads: https://cinderline-studio.itch.io/cinderline-windows

HALLOWEEN EXTRA — The full Cinderline browser edition is free to claim to your itch account through 1 December 2026 at 18:00 UK time: https://cinderline-studio.itch.io/cinderline-full-browser

Which game hooked you—or confused you—in its first five minutes? Even one concrete point would help us make the next update better. Optional donations support development, but you can play for $0.

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Updated 5 November 2026: This original announcement now reflects the current ANKH Studio listing and paid-game pricing.

Fire, frost and storm above an undead battlefield.

I’m Ahmed from ANKH Studio. Emberwing: Skies of the Undead is a single-player aerial dragon-combat game: fly an elemental dragon, destroy necro spires and confront the villain controlling each battlefield.

Ignis fighting Varkhul in Act II, staged actual-engine footage

Actual-engine combat from Act II of the full game. Camera and progression were staged for presentation; simulation runs at normal speed. This is beyond the limited browser sample.

The free browser sample includes First Flight, Chapter I, four starting dragons and a capped Ashenvale Skyfall. The full six-dragon, ten-chapter Windows/Linux game is paid.

Try the limited demo or buy Emberwing — $5.99 launch offer (normally $7.99; offer listed through 18 November 2026).

Generative tools contributed graphics, text and code. Third-party audio and assets are credited on the game page. Windows builds are unsigned.

Which element would you try first: fire, frost or storm?

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Hi itch community — I’m Ahmed, the solo developer behind Cinderline Studio / ANKH ENTERPRISE LTD.

One twist changes four tiles. Read the target, then plan the turn.

Play the first five puzzles in the browser, or download the entire 60-level game free ($0 or optional donation). Daily, Blitz and the level editor are all included. Click, tap or use the keyboard; Undo lets you experiment. Sample progress stays separate from the full game.

TileSpin Retro is a compact logic puzzle game with a 16-bit arcade presentation. Each pivot rotates the four tiles around it. Compare with the target and use Undo to test another route.

Actual TileSpin Retro Level 8 three-turn solve, normal speed, staged level access

Actual shipped-game Level 8 solve, beyond the free five-level sample, captured 28 October 2026 at normal speed. Level access was staged for capture; the puzzle and its rules are unchanged.

Download the 16-second gameplay preview — VIDEO ONLY. The silent MP4 shows a continuous Level 11 solve at normal 1× speed. Level access was staged; the bundled solver supplied the route and actual UI clicks executed it. It is a video, not a playable demo.

The complete collection includes 60 campaign levels across six worlds: 3×3 starts, locks, linked pivots, one-way rotations and 5×5 patterns. Daily puzzles, a three-minute Blitz mode and a custom puzzle editor with shareable codes give you different ways to approach the rules.

TileSpin Retro is free for Windows, Linux and offline browser download. All editions include 60 levels, Daily, Blitz and the editor—no ads, subscription or extra level payments. Only the five-level demo is embedded on itch; the full browser edition is an offline download. Download: https://cinderline-studio.itch.io/tilespin-retro

Disclosure: AI assistance was used for presentation code, pixel-symbol construction and listing text. The licensed Silkscreen font is credited on the game page, along with package requirements and save limitations.

I can answer questions about the rules, controls or included modes. When learning a new puzzle mechanic, do you prefer an Undo button for experiments or a move target to plan against?

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Updated 5 November 2026: The full game is now paid. The browser sample stops after approximately five meaningful opening choices.

A life ends. Its record stays with you.

I’m Ahmed from ANKH Studio. Echo Vault: Threads of the Unwritten is a branching fantasy mystery about identity, memory and consequences across six lives, leading to the final Constellation Loom.

Actual Echo Vault opening-life gameplay captured 28 October 2026

Actual opening-life gameplay at normal speed, with an editorial boundary in the source capture.

Try the short opening for free. The remaining lives, memories, endings and complete story require purchase. Paid Windows, Linux and offline-web editions are available.

Play the opening sample or unlock the complete story — $4.79 launch offer. Check the listing for current pricing.

AI assisted graphics, code and parts of the text. Some English narration is synthetic and coverage is partial. Content notes include psychological tension, illness, death, grief and coercive choices; see the game page for fuller credits and notes.

Which matters more to you in a branching story: a difficult immediate decision, or discovering its consequences much later?

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Read the road. Build your crew. Hold the line.

I'm Ahmed from ANKH Studio. Cinderline is a dark-fantasy tower defense game: 160 gates across eight regions, 12 tower crews that branch into specialist paths, 27 champions and 9 powers. Every wave is shown before you send it, and when a gate falls the defeat card names the creep that broke your line.

A villain entrance in Cinderline 1.0.3

Buy Cinderline on itch.io:

Windows + Linux edition, US$7.99: ankh-studio.itch.io/cinderline-windows
Full Browser Edition, US$5.99: ankh-studio.itch.io/cinderline-full-browser

How it was made: the art, music, sound effects and voice lines were made with generative AI (OpenAI image generation, Qwen-Image and Bria RMBG via Runware, MiniMax Music, ByteDance Seed Audio and MiniMax Speech), then cut, masked and animated by scripts written for the game. The code was written with AI coding assistants under my direction.

When a road doubles back, do you spend first on damage or on slowing enemies?