Sorry mate, something changed in my life. Have little free time and different priorities. I’m sorry for wasting your time.
Arbenon
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Let me be honest with you. I thought that I would be able to work on this project 1-2 hours a day to meet the deadline, but the time and scope are not something I can fit together. I just don’t want to drag you behind. But on another hand if the deadline is not important to you, then we can work. What do you say?
“Murder Manor” sounds interesting enough. But I have some worries about the scope. 7 days, 5 characters with a possibility of meaningful branching dialogues — sounds like quite a task to complete in 7 days. Only if we make it short (like 15 minutes high stake game), many dialogues must be linear for that matter… only then it can be managable. What are your thoughts about the future game?
Hi there, beautiful people! I’m looking for my first jam. Narrative design, branching dialogues, quests, item descriptions… all that jazz. My experience: wrote a book; also have an example of a dialogue. (https://drive.google.com/file/d/1sT1cdbwy7lSVKlANIT3-ta825tYzomDA/view?usp=sharing)