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Arcade Perfect Ports

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A member registered 16 days ago · View creator page →

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Thanks!!!

I am officially working on the NCD version.

Thanks!!!

Yes, I had. The graphics are the part we have to change the most to get it working.

Hey, can you test the new v1.1 release?

Hey, can you test the new v1.1 release?

This is one of the games I love the most. Let me check it out!

It is time to plan my vacation so I can play all the new Neo Geo releases! Thanks for sharing your work with the community.

Wow, Neo Geo is the real arcade-at-home powerhouse. Do you plan to release an MVS/AES version?

Thanks for your report. I’m working on v1.1, which includes several bug fixes, including real hardware support.

At first glance, yes—I do believe. But I need to finish the Mega Drive port first. I promised that to a friend.

I don’t know. I’ll put this on my bucket list.

The hard part was to extract the ASM code from the original ROM. That code does the magic behind the arcade feeling you described.

That was a good call. I’ll check it out. Give me a couple of days.

Working on it.

Many Thanks for your message. We have a Metroidvania-like game in the concept stage, planned for release on Steam. Next year, we plan to release the first demo and launch the Kickstarter campaign.

I know we’re living hard times, but here you don’t have to explain yourself ;-)

I love it! jajajajajaja

Thanks, Slash. I’ll continue doing my best!

Thanks! Someone skilled is covering my back. This person wants to stay out of the spotlight.

Thanks for sharing your findings. The demo was made on the arcade normal difficulty level. I may be mistaken, but the fire should hurt only on hard or very hard difficulty levels.

I didn´t notice the hit detection issue before. Let me test it.

Let’s see, but I want to keep focus on this one first. Doing the right job consumes a lot of time and tokens :-)

Yes, you’re correct; another version is available. But let me share why I started this project. My goal is to port the arcade game, not create a version like the other team is working on. They are doing a great job; it’s not AI-assisted like mine, but it’s not the arcade game.

Thanks for sharing your findings. I’ll release a new demo with stage 2 and a new GFX engine. I believe everything you mentioned is resolved.