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Thanks for sharing your findings. The demo was made on the arcade normal difficulty level. I may be mistaken, but the fire should hurt only on hard or very hard difficulty levels.

I didn´t notice the hit detection issue before. Let me test it.

(+1)

He's wrong about everything he said. I'm very familiar with the arcade version. But I do think the flicker/slowdown has to be addressed, else it would be a headache to play.