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ATSM33

13
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A member registered 73 days ago · View creator page →

Recent community posts

It does feel like that sometimes lol

Why did I get Aerodactyl again from the legendary egg? I don't have every legendary yet

Y'know I was about to ask if this was from an AI, but actually taking a second to see the structure, that's just good ol' Wiki stuff.

Anyway, thanks for the info man, lol

The what

THIS DISCUSSION

IS VERY

VERY

POINTLESS.

GAME DEVELOPMENT

IS A TIME-CONSUMING PROCESS.

YOUR IMPATIENCE

ALONGSIDE THEIR STRUGGLES

DOES NOT SPEED IT UP.

TAKE SOLACE IN THE FACT

THAT YOU HAVE A VERSION TO PLAY.

THIS TOPIC

IS IRRELEVANT.

IF IT IS DISCONTINUED

THEY WILL CLARIFY.

So uhhhhh.... UpgradeX is pretty powerful.

I've been playing for 10 minutes.

Loved it. Short and sweet, great singing, and an amazing fight.

(1 edit)

First playthrough experience: Really cool, loved it. Lancer pretty much walled me because of the hordes absolutely kicking my shit in, to the point where I was barely able to even see where was safe anymore.

EDIT: Note to self: Don't take the Jevilstail if you don't have enough HP.

(3 edits)

Came back to play after a few months. I had the Amulet Coin equipped, but it was also still in the shop... so now I just have two Amulet Coins. I'm assuming this might be a bug of a save file from an older version being loaded in. Also, the problem with a Pokemon being offscreen but still detected by auto-target pretty much negates Hypnosis's use if used at the wrong time, seeing as it can't be damaged offscreen.

Ah, sick! I did notice a bit of desync between the notes and the timings, so I'm glad that's getting managed!

Somehow got the "major amounts of lag detected" message and didn't experience a single frame drop (that I could notice, at least)

Anyway, I love this

Welp, I've been putting off playing this for a while. Might as well do it now. Don't ask why I've been putting it off, I dunno why either.

(6 edits)

I feel like an upgrade to boost the projectile speed would absolutely be a great addition. The gameplay loop suffers from enemies becoming too many to reliably kill, ultimately forcing reliance on HP and damage during the latest stages.

Edit: I noticed that the current money appears abbreviated when you lose a level, but unabbreviated when you win a level. Was that intentional?