Thanks Lucas, glad it's hitting the right spot. It's Windows only but I haven't ruled out Linux. The app is Python under the hood so it's not a rewrite, it's the build, the audio device side, and keeping two versions tested that's the real work. I'm a one person shop so it is about demand for it that is a big factor. What would you be using it with, Godot?
This may be helpful for you. Loopsmith exports are already cross-platform. The loop files, the Godot, Unity, and Web recipes, and the FMOD kit script all work the same on Linux. The two live "send straight into FMOD / Wwise" buttons are the exception, they talk to the middleware on the same machine, so they'd stay Windows for now (and Wwise itself doesn't run on Linux). I haven't tried the Windows demo under Wine on Linux, but if you try it, tell me what happens.
austinhaynes
Creator of
Recent community posts
Hi Itch Community,
Here is my site with a direct link to my music: https://www.austinhaynesmusic.com/#music
I’ve been composing for over twenty years. A major highlight was collaborating with Jon Anderson of Yes on a piece called Earth & Peace, performed with orchestra. I also scored Cognition: An Erica Reed Thriller, which won Best Music and was an incredible experience creating psychological cinematic and synth‑driven music for Phoenix Online Studios.
I also sing and release instrumental albums, which you can find on my Bandcamp page: https://austinhaynes.bandcamp.com/
For indie devs and fellow composers, I recently created a tool called Loopsmith here on Itch. It helps you build seamless loops and inclues code you can use in several supported game engines: https://austinhaynes.itch.io/loopsmith
If you’re looking for a composer or just want to say hello, I’d love to hear from you.
Happy dev and music making!
