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(1 edit)

Thanks Lucas, glad it's hitting the right spot. It's Windows only but I haven't ruled out Linux. The app is Python under the hood so it's not a rewrite, it's the build, the audio device side, and keeping two versions tested that's the real work. I'm a one person shop so it is about demand for it that is a big factor. What would you be using it with, Godot?

This may be helpful for you. Loopsmith exports are already cross-platform. The loop files, the Godot, Unity, and Web recipes, and the FMOD kit script all work the same on Linux. The two live "send straight into FMOD / Wwise" buttons are the exception, they talk to the middleware on the same machine, so they'd stay Windows for now (and Wwise itself doesn't run on Linux). I haven't tried the Windows demo under Wine on Linux, but if you try it, tell me what happens.