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The seamless looping and adaptive music setup is exactly what I’ve been needing. Any chance you’d consider a Linux version down the line? I understand Windows makes sense as the priority given the game engine workflows, but it would be great to have it on Linux too.

Thanks for your time, and thanks for building this.

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Thanks Lucas, glad it's hitting the right spot. It's Windows only but I haven't ruled out Linux. The app is Python under the hood so it's not a rewrite, it's the build, the audio device side, and keeping two versions tested that's the real work. I'm a one person shop so it is about demand for it that is a big factor. What would you be using it with, Godot?

This may be helpful for you. Loopsmith exports are already cross-platform. The loop files, the Godot, Unity, and Web recipes, and the FMOD kit script all work the same on Linux. The two live "send straight into FMOD / Wwise" buttons are the exception, they talk to the middleware on the same machine, so they'd stay Windows for now (and Wwise itself doesn't run on Linux). I haven't tried the Windows demo under Wine on Linux, but if you try it, tell me what happens.