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Azurezero

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A member registered Feb 20, 2016 · View creator page →

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what size are they? im working with rpgmaker mz so i need them to be smaller than 48x48

I know people like that sort of thing but i just got no good game ideas for a game where you give birth a lot

just bad ends, to do otherwise would mean i need to edit every single live2d model to have a preg belly and i just cant make her clothes fit 

though if i do manage to make a sequel, it will not be an auto battler, perhaps something like vampire survivors or a wave attack game with a plot

kumoko's lore probably won't be touched on in the sequel probably,
so i can just tell you that she is the nanny of the cradle, and made hina's clothes out of spider silk.

what you gotta understand is the cradle's a bit damaged beyond its original purpose. the maid doll boss was probably just the elevator attendant but malfunctioned and ended up creating the plant girls while watering them.

one person thought the mothers boobs was a man's bare chest

honestly i drew it by throwing a quilt over my own knee 

the demo only had the animations exported as frames but jigoro was the last time i did that for a full game and i had to stop at 4 girls because the texture pages for all those animations were laggy

the live2d animations rely on a dll, so it cant be ported to android

the hair doesn't use any clipping and the model is either 4 or 4.2

this is just the test with the filenames changed

I dont think I can use the newest version 

I just wondered if there was a way to change how many times the live2d is updated without changing the speed of animations

i was hoping to reduce memory usage, not change the speed

alt+enter should do it

it seemed like the live2d was functioning a lot more than the gamespeed is why

(1 edit)

I accept no responsibility for your dirty mind, that is a raised knee under a blanket

i forget, was there a way to cap the fps on animations? cause i really dont want it doing it at 1000frames a second

this is way laggier than it used to be

the update must have been something on the page and not the game itself. cause i haven't uploaded since last july

discord link should be on my main page but if youre in the UK i guess you cant see that
https://discord.gg/9uMfw6dzw

no you're right, thats a key piece, re-upping now

im currently stuck on floor 49

that probably just means i edited it after taking the screencap

you just gotta peekaboo to send one down through the middle. 

it's in the steam trailer https://store.steampowered.com/app/3487590/Medusa_Crisis/

I won't but thank

im back to working on blossoming ninja midori atm

yes but its the cosplay crisis version (shorter, thiccer)

there's also the girl from maid mansion nightmare

also, the full version is here, you just cant buy it because of itch

itch says no

get it on steam

switch 20

i wish i could find a proper mz equivalent of regionmapcontrol.js because i miss being able to tag a region to put even the A tile above the character (for doorways and secret tunnels)

please change your description of "speed"

can you make it so i can use a decimal frame speed? i'm not making 60 fps animations

i think that was a bug with the gallery not switching the game over switch off

thought i fixed it years ago

oh, i forgot about that, yeah its there.


ive been adding the games as paid posts on patreon but i dont think i can do that for this one

ah, i forgot it isnt for sale anymore, i dont think patreon would let me distribute it nowadays

it should be uncensored here, my game files have both censored and not

not sure, the 2nd game and miko definitely had a plugin to assign the left trigger as the grapple button on an xbox controller, not sure if sylphy 1 had it

nice