i'm spending my waiting-time developing everything else my games needs (3D waifu battle arena with many jiggle physics..), hoping this drops soon so i can replace the basic csg mess i have currently xD
Bad Mike
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it's still September, so hopefully we hear something this month lol.
I'm dying to get my hands on this, because it's a massive improvement to the alternatives. basic csgcombiners just aint cutting it, and exporting/importing from trenchbroom/blender/others is annoying.
it appears he's designed this from the perspective of someone who has been through this pain.
agreed. i've have this tab open for about 2 weeks just refreshing in between every break i get lol. so tired of exporting to blender.
the automatic UV's while building, and having access to the UV map will be nice. plus there are a lot of shapes that are still a pain to make with csg's in the combiners, still. i also love that staircase tool that can automatically make the ramp. and you can extrude, inset, etc.. very excited.
for my purposes Unibuilder looks to be millions of miles better than godot's built in csg workflow. i've done it over and over in many projects and it's such a pain
btw im not the one who disliked your comment, i realize unibuilder might be more than what some people need, but MOST people will want what unibuilder has to offer compared to godots csg.