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(+3)

agreed. i've have this tab open for about 2 weeks just refreshing in between every break i get lol. so tired of exporting to blender.


the automatic UV's while building, and having access to the UV map will be nice. plus there are a lot of shapes that are still a pain to make with csg's in the combiners, still. i also love that staircase tool that can automatically make the ramp. and you can extrude, inset, etc.. very excited.

(+1)(-1)

Exporting *from* Blender Shirley?

yeah i was really tired when i wrote that lol.

also, sometimes i do export to blender. some of the whiteboxing i do i'll just slap that hoe in blender and make a few changes, check the UV, export and import back into godot

You crazy Bad Mike. In fact, I've done the same come to think of it. If this plugin works, I don't see why that practice is not going to continue if you need to replace block-outs with more detailed meshes which are modelled in the Blender.