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(+4)

Just wanted to say that I think this is an incredible tool and plugin for Godot. Initial releases are always bound to have bugs and quirks, but I'll be happy to try it out regardless on day one. Godot has been missing effective  greyboxing tools for too long, in my opinion.

 I hope this comes together soon, and I wish you the best.

(+3)

agreed. i've have this tab open for about 2 weeks just refreshing in between every break i get lol. so tired of exporting to blender.


the automatic UV's while building, and having access to the UV map will be nice. plus there are a lot of shapes that are still a pain to make with csg's in the combiners, still. i also love that staircase tool that can automatically make the ramp. and you can extrude, inset, etc.. very excited.

(+1)(-1)

Exporting *from* Blender Shirley?

yeah i was really tired when i wrote that lol.

also, sometimes i do export to blender. some of the whiteboxing i do i'll just slap that hoe in blender and make a few changes, check the UV, export and import back into godot

You crazy Bad Mike. In fact, I've done the same come to think of it. If this plugin works, I don't see why that practice is not going to continue if you need to replace block-outs with more detailed meshes which are modelled in the Blender.