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flipbuk

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A member registered Jul 18, 2015 · View creator page →

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There's no more room in HELL

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Blocktober the 7th here we go ...


Please release me, let me go
For I don't CSG  anymore
To waste our lives would be a sin
Release me and let me model again

Let's see if it pays off for Two Wheeler Dev.

You have 5 days to comply.

You need to shout "By the Power of Grey Skull" as you throw your money.

It could be the release date was a typo, flip that "6" and there are three more years to wait until September 2029?

Whatever the release cost of this unreleased plugin that no one has used is, if I don't pay double the asking price, I'm going to report myself to the cyberpolice. 

You crazy Bad Mike. In fact, I've done the same come to think of it. If this plugin works, I don't see why that practice is not going to continue if you need to replace block-outs with more detailed meshes which are modelled in the Blender.

Exporting *from* Blender Shirley?

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Of course it looks much better than the existing CSG that's clear, but after reading the docs it is nevertheless pretty modest in what it can do, which is not meant as a negative. I'm not in the slightest bothered by 'votes'! I'm not a 12 year old.

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You can already block scenes out very effectively with the CSG nodes and objects. Unibuilder looks good with a lot more control and ease-of-use but it's not going to be a million miles away from what is already built in to Godot.

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If people are interested - I am assuming this is ok to post since the site is public -  https://unibuilder.dev/ includes a link to the online manual along the top menu bar.
 

Author Calin Leafshade
Tags 3D, Godot, Level Editor, Modeling
Content No generative AI was used

There is a great article about brush-based maps on Blendogames https://blendogames.com/news/post/2026-08-17-bsp_mapping and an excellent ranty article from Joe Wintergreen on Half-Life Alyx and the Hammer (2) editor, which is eye-opening and looks excellent. I have wondered what has happened to level editors in the past 15? years. https://www.joewintergreen.com/half-life-alyxs-level-design-tools-are-super-grea...

😂

You are being very silly. Pandako has written and published the extension for anyone to use. All the documentation *is on this page!* In addition there are quite a few videos demonstrating the process of creating game examples. What Pandako is charging ($5!) for is the examples they made. These take time to make and test. When you are an adult time has a value you would be foolish to squander. I wonder how much your computer cost and who bought it for you?

Lights are not yet supported by the extension. You can use a dark fog to provide some of that effect - see the example at the top. Lights *are* supported by the engine itself, so hopefully in a future update we will get support inside GDevelop events for controlling lighting.

Let there be light 🙏

The engine (threeJS) supports lots of things - https://threejs.org/examples/#webgl_lights_physical 

but there is a big difference between an isolated tech demo and integration into GDevelop. A while ago Pandako said lighting was not a priority, but it is listed above as a future goal so it might be not so far away at this point.

Yes, I know. The examples give you plenty of help to get it working. There is no need to keep badgering Pandako to answer questions when there are already extensive examples which can be modified for your own projects. Also see above for video guides as well.

Yes it can, and it works. If you are so keen on working with 3D immediately, get Godot. It supports 3d and the tutorials are extensive.

Just buy the examples, it is $5 and supports the developer.

Standard Gdevelop collision works fine.

I started thinking about this a few weeks ago. Your best bet is to read the threejs documentation/tutorials/books available and hack something in for now.

ok, I was just testing web

Works fine for me

Buy the examples download.

Very nice. I can't imagine how you got collisions working considering how it works in 2d. If you can get mouselook working with this moving and environment geometry ... two thumbs up.

Lighting =D (I hope ;P )

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I hacked in a basic fog setting directly into "Create 3D Scene" ... but no lighting! :'-(

Textures all taken from Ultima Underworld.

Ah, interesting, I look forward to that, thankyou.

That would be great, your extension reminds me of the P3D extension for ClickTeam Fusion from a few years ago.

Even basic (per polygon?) lighting adds a lot to atmosphere, as below (not my examples), using P3D.

This looks great so far. Are basic lights in the plan? ie. just light and dark, so that we can light some areas and not others? Movable lighting would add tremendously to this.

I can't even jump onto the first platform