There's no more room in HELL
flipbuk
Recent community posts
If people are interested - I am assuming this is ok to post since the site is public - https://unibuilder.dev/ includes a link to the online manual along the top menu bar.
Author Calin Leafshade
Tags 3D, Godot, Level Editor, Modeling
Content No generative AI was used
There is a great article about brush-based maps on Blendogames https://blendogames.com/news/post/2026-08-17-bsp_mapping and an excellent ranty article from Joe Wintergreen on Half-Life Alyx and the Hammer (2) editor, which is eye-opening and looks excellent. I have wondered what has happened to level editors in the past 15? years. https://www.joewintergreen.com/half-life-alyxs-level-design-tools-are-super-grea...
You are being very silly. Pandako has written and published the extension for anyone to use. All the documentation *is on this page!* In addition there are quite a few videos demonstrating the process of creating game examples. What Pandako is charging ($5!) for is the examples they made. These take time to make and test. When you are an adult time has a value you would be foolish to squander. I wonder how much your computer cost and who bought it for you?
The engine (threeJS) supports lots of things - https://threejs.org/examples/#webgl_lights_physical
but there is a big difference between an isolated tech demo and integration into GDevelop. A while ago Pandako said lighting was not a priority, but it is listed above as a future goal so it might be not so far away at this point.


