also, sometimes i do export to blender. some of the whiteboxing i do i'll just slap that hoe in blender and make a few changes, check the UV, export and import back into godot
You crazy Bad Mike. In fact, I've done the same come to think of it. If this plugin works, I don't see why that practice is not going to continue if you need to replace block-outs with more detailed meshes which are modelled in the Blender.