Haha, I'm really glad you enjoy the game! I hope it brings you lots of joy! :3
baisezhao
Creator of
Recent community posts
Thank you so much for your support! Haha, this was the first game I ever made, about three years ago, so there are quite a few rough edges due to my limitations at the time. Still, I want to do my best to see it through to the end.
Once the game is complete, I'll consider making a remastered version and upgrading all the art assets! (Hopefully, I'll be able to pull it off!)
Thanks for reporting this! I've fixed these issues. The problem was that the AI mistakenly flagged some of the dialogue as potentially violating content policies and skipped translating it. I've now added the missing translations, so you can simply download the latest version 1.73 to play with the fixes!
Thanks for asking! Mac isn't supported right now — we're a small team with just one programmer, so deploying and maintaining multiple platform versions is a bit much for us at this stage. That said, we're keeping an eye on demand for it, and if enough players are interested, we'll definitely consider adding it in a future update. Appreciate the feedback!
Oops, sorry! I assumed you were an old player who already knew the drill, so I didn't explain it properly. Here's how to use the save: first, go into the game and create a save in slot 1. Then quit the game, copy my save file into the save folder, and overwrite the original one — that's it! Just a heads up, this method only works on PC — mobile can't inherit saves this way for now. I'll be adding a save inheritance feature this month though, so you won't have to deal with this hassle anymore — you'll just click a button in-game and get the latest save automatically!
Haha, you can download this version's save file here: https://mega.nz/file/k8ImlLIL#zktALMd6kks8tq3X5v5bslHdb3ZYjf7okK9vnUPCdQ8
Using this save, you can jump straight into the new content. In this month's update, I'll be adding a one-click save inheritance feature — whether on mobile or PC, you'll be able to get the latest save file just by clicking a button :3
哎呀!谢谢你给了这么多认真的建议!!!真的很高兴你喜欢我的这款游戏!
关于第一点我重新尝试了一下,现在demo真的可以被搜索到了,非常感谢!
另外你对剧情的建议也让我很受启发,前面几次剧情里直接把人物关小黑屋调教是有点太偷懒了,我会尝试在后面的剧情里加入更多有趣的内容,这次伊森的剧情我就正在思考该怎样让故事变得更有意思。
之后的剧情里我也准备给之前出场过的角色们更多的戏份,就像这次布洛克的剧情里出现了威廉兄弟和伊森这样。如果可以我想给他们做更多单独的剧情,不过那需要很多美术素材,这要取决于项目的收益能否覆盖画师和程序员的人力成本,如果游戏在月更之后能产生足够的收益的话就好了。
很高兴你愿意花时间认真对待我的游戏,现在我进入到月更的状态了,希望今后的内容也能给你带来快乐:3
Here‘s the archive I used for testing, hoping it will be useful to you :3 :https://mega.nz/file/k8ImlLIL#zktALMd6kks8tq3X5v5bslHdb3ZYjf7okK9vnUPCdQ8
Haha, I'm really happy to see you putting this much thought into discussing the game! I think you're right — my recent story designs have been way too lazy, just locking people in a room and forcing them through the plot, which honestly cuts out the most fun part of hypno content. I'll fix this in upcoming updates.
Also glad to hear you like Ethan! I'm actually working on his new storyline right now, and I'm really happy with how it's turning out — stay tuned for the update!
Hi there, thank you so much for your feedback! The issue is that I used Chinese characters for the image resource names, which your system might not be able to recognize. I've decided to go through the entire project, rename all resources to English, and re-upload the game. I’m sorry for the inconvenience! This is an older work of mine from back when I hadn’t yet developed the habit of naming files in English, haha
Thank you for paying attention to this game! EMP is still in production, and I‘ve already started creating the content for the new season! In this update, I‘ll let the characters trigger different dialogs and plots as their favorability levels increase, just like the slave levels in HAS. I‘ve already written the plot for Martin the Carpenter and Yan Feng the Soldier, and I’m creating the images. In addition, new content is being created on the main plot and equipment system. I‘m sorry to have kept everyone waiting so long!
In this work, the protagonist doesn‘t have sex directly with the supporting characters, but plays the game as a kind of trainer. The main reason is that when I made this game at that time, I already didn‘t have the money to make more art materials, haha (this game is a work of mine from many years ago)
My game is co-produced by multiple partners, and I distribute the game‘s revenue to them proportionally every month. But this requires me to manually manipulate and calculate every month, and I want to know if theitch has an automatic distribution feature, so when my game earns revenue, it can automatically transfer the revenue proportionally to other accounts?
I am a game developer from China selling R18 gay-themed games on itch.io. I currently transfer my itch.io revenue to Payoneer to bring the income into China. Since creating and selling R18 games is illegal in my country, I want to know if itch.io will inform Payoneer about the specific games I’m selling when transferring my revenue. If so, this could expose me to legal risks, and I will consider withdrawing through other platforms.
Ah, thank you so much for your suggestion! Honestly, I didn’t expect everyone to care so much about whether the protagonist is a top or a bottom (lol). Next, I’ll set the protagonist to default as a top in the game, and add choices in certain scenes to let players decide whether to be a top or a bottom for their XP.





