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baldhar

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A member registered Feb 04, 2024 · View creator page →

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Do you just buy cards or do you also play them after putting them in your hand ? (I probably need to add some text to show this)

Sure, go for it !

I already have a DA account, with the same name, I should probably do it, but I don't think I will in the next few days xD
Thank you !

I'm gonna upload a new version in few days, with this issue fixed.

Thank you !

I wanted to add a bit of difficulty (it's not that much xD)

I didn't want to continue it (I need to get back to developing my other game). I'm pretty satisfied with this V1, but many people are asking for more content X)

In early rounds, try to buy the best card with every 3 gold you have, and avoid refreshing if you have 3 gold or more.

Try to upgrade the shop early, but not too early (you'll get a feel for it the more you play ^^).

After a few rounds, try to focus on a single tribe and its synergies.

There's a Downloadable version now !

Ok, I think I got it
By bringing a card from your board to the shop, you can sell/remove it from your board and get back 1 gold. (I added it to the "How to play" panel, but maybe it's not clear enough in game ?)

That's also how the bots swap their cards between fights.

First, thank you for your feedback !

Cards attack a random enemy (I just added it to the How to play info).

Some cards/heroes have "On play" effects. If you were able to put cards back into your hand, it would be too powerful. (It's a gameplay choice here.)

Bots play like you: rolling to get cards, buying them, selling them, and trying to build a better board following some rules. BUT, players in a game don't share the same card pool for now. A card just has a % chance to show up when you roll. I'll probably add a shared pool in a later update.

I will try.

I just added an "How to play" button, I hope it will help.
Have fun !

What kind of instructions ?

Thank you !

That's the plan, but not for right now. I'd like to have gyms of different sizes down the line, each with its own height cap for employees and clients.

Yeah, the 18:00 cutoff causes a few issues like this one. I'll work on it.

Thanks for the report!

Thank you !

There are two kinds of growth right now: height and muscle. Height is visible on anyone, that's the treadmill. Muscle is the weight rack, but it's harder to show with the models I use, so for now it only applies to employees: if one of them crosses a strength threshold during the day, her model changes the next morning. Clients gain strength on paper but you won't see it on them yet.

Thank you, I'll try to fix it.

If you're playing on browser, then you're already playing 0.3.1
If you're playing with the downloadable version, then, you need to download it again OR, you can update it if you're using the Itch io Desktop App.

I'm sorry, but it's not planned.

Thanks for the report. I tried to reproduce it with Kendra, same thing you described (height training first, then strength training), but nothing went wrong on my end.

If it happens again, could you tell me roughly how tall she was, which machine she was using, and whether you were playing the web or the Windows build? A screenshot would help a lot too.

I will try to add new employees (one 3D model is already ready to go).

I also want to add new exercise equipment. I just need to find humanoid animations and/or models for it.

There will be decorations at some point, but it's not a priority.

What's planned for the future, as written on the front page:

  • Save system
  • Employees who restock shelves on their own
  • Additional gameplay types: cleaning and equipment repair
  • More buildings, for atmosphere and potentially new features
  • Client satisfaction and gym reputation
  • General polish and UI improvements

I'm currently dealing with some health issues, but as soon as that's taken care of (I don't know how long it will take), I'll post a patch to fix some bugs.

I'm gonna work on this one first, and maybe after ^^

Thank you, i'll fix this as soon as possible.

They already stop when they take the pills, but I can add it to the training too.

Not planned for now, sorry. The controls would have to be rebuilt from scratch for touch, and the game is pretty heavy for phones. Maybe someday once things are more stable on PC, but I can't promise anything.

I thought about something like this, but for now I will probably just limit the hitbox max size.

Okay, I'll think of a way to fix this.

I forgot to add it to 0.3.0.
I will focus on it for 0.4.0

Thank you !

Treadmill = Height gain, Weight rack = Strength gain. Right now Strength isn't visually noticeable because I don't have a way to change character models based on it. Next update though, some models WILL react to strength gains! Also thinking about adding a way to see a character's height/strength stats listed somewhere, just gotta find the time for it.

I will try to release a new version before the end of the month, but I need to work a bit on it.

You can contact me on discord @baldhar

I'd like to work a little more on the game, but it's REALLY hot right now where I live... I'll try to post an update once a month, but this one will be a little later—it's impossible to work on it right now (or do anything else, for that matter).

I’ve already been working on some new 3D models, and I hope to add the employee and growth systems for them.

Glad you like it!

Bodypart specific growth would be awesome, but I don't have the 3D models for it and it's not in the budget right now. If I find a solution it's definitely something I'd want to add!

A player model is not planned for now, but maybe once everything else is in place!

Thanks for the feedback!

Game speed could happen at some point, not a priority right now though.

Top-down rearranging is probably not the direction I want to go, I'm trying to keep the simulation feel. Maybe later!

Building expansion is definitely on my mind, just need to sort out some 3D stuff before I can make it work properly.

Probably not great honestly, Unity web builds aren't really made for mobile.

Glad you're enjoying it!

The next update will let you pack, move and sell placed equipment so reorganizing your gym will be much easier.

For tracking gym clients' progression, I don't really plan to go further with that (unless I find a way to get better models with shape keys, or just a lot more models). But I will be adding hireable employees at some point: you'll be able to train them and they'll gain visible physical progression over time, with a screen to track their stats and body changes. Models will update the next day once certain stat thresholds are reached.

Thank you !
I'll do my best !

Thank you !