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bblodget

22
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1
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A member registered Aug 16, 2022 · View creator page →

Creator of

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Nice!  That was fun.  I like how you indicated the locked platforms verses the changing ones.  I found 3 out of the 4 flags.  I could not find the last one.  Also a red changing platform materialized on top of the player, then the player seemed to turn invisible and I had to restart.

Nice!  That was fun.  I like how you indicated the locked platforms verses the changing ones.  I found 3 out of the 4 flags.  I could not find the last one.  Also a red changing platform materialized on top of the player, then the player seemed to turn invisible and I had to restart.

Thanks.  I haven't tried playing on a touchpad.  Porting to Android is on the todo list.  Maybe the touchpad controls will need to be modified.

Thanks!  Your game Fluctuate has me interested in PGE 3.0 shader stuff now.  I'd like to add effects to indicate valid lash points, and the lashing it self.

Yes, it does have a resemblance to Run from coolmath games.  Although I was unfamiliar with that game before I started this game.  My inspiration was Szeth, the Shin Assassin in White, from the opening of The Way of Kings by Brandon Sanderson.  Szeth could lash to walls and change his personal gravity.  My other inspiration for this game was the game Marble Blast Gold.

Ok,  Good to know.  I have a separate branch for adding the sound stuff, which is a work in progress.  I'll look at the PR and migrate to the new methods.  Thanks for the extension!  So far it has been easy to get working.

(1 edit)

Thank you!  I'm glad you enjoyed it.  I plan to keep tinkering with it.  I've started adding sound effects using your olcPGEX3_Miniaudio.h.

Very fun.  I like that slide change.

Thanks!  I've started working on a version 2 that hopefully will be more powerful and easier to use.

I'm glad you like the idea!  I've done a manual tesselation placement program before without AI.  I've been writing my own AI framework for coding projects which I call claude-on-rails.  I thought this would be a good chance to test it out on a small project.  But in general I agree, it is good to force yourself to code without AI sometimes to keep your coding skills sharp.  But in contrast using AI allowed me to focus on the vision and the design, without getting bogged down in the coding details.

Thanks!  I'm glad you enjoyed it. 

Nice!  I feel I almost remember this game from the Apple II.  Sometimes the laser seems to miss when firing at a targeted shape.  I tried moving it around because I thought it might be a timing issue related distance to the target.

Fun game.  I like the timer bar and feedback sound effects.  

Thanks!  Glad you enjoyed it!

Very fun!.  It reminded me a little bit of the Off to be a Wizard series of books.

I had fun playing this and trying to figure it out.  It is cool you wrote your own language.  Is gcsh a real shell?  I liked the SL command, and I had fun updating the /LIB/CURSES.GC to mess it up!

Thanks.  I'm glad you enjoyed it.  Maybe I could add an options page in the future.  You could turn the "metronome" off for the speed run version.  The idea behind the metronome is it forces you to have to hold the numbers in your working memory a little longer, and empty them at a prescribed rate, which I think take a little more concentration. But turning off the metronome and going for speed would be a fun option. 

Thanks.  1300 is a fantastic score.  1500 is a perfect game.  Ya, no edit feature, getting the timing and accuracy is part of the game.

Hi.  Thanks for looking at my game.  I've fixed the known bugs.

Hi.  Thanks for looking at my game.  I've fixed the known bugs.

Fixed the known bugs.

Currently has known bugs.  Working on fixing!!