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A jam submission

DownshiftView game page

Change gravity. Collect the change. Beat par.
Submitted by bblodget — 15 hours, 30 minutes before the deadline
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Downshift's itch.io page

Results

CriteriaRankScore*Raw Score
Impression (score low for unimpressive, high for impressive)#73.6673.667
Overall#94.0004.000
Adherence (score low for poor theme implementation, high for sticking to theme)#114.0954.095
Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit")#114.6674.667
Originality (score low for unoriginal, high for original ideas)#173.5713.571

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice idea, works well

Submitted(+1)

Nice. Challenging playing on a touchpad. :D

Developer

Thanks.  I haven't tried playing on a touchpad.  Porting to Android is on the todo list.  Maybe the touchpad controls will need to be modified.

Submitted

It's just the way it is with look and click-type interaction made for mouse and keyboard. :) I really should get a mouse for my laptop.

Oh yeah, for Android it would need a special solution. 

Submitted(+1)

Good idea to move the ground like this, i've a bit of struggle at level 3 to jump and move the ground .. but very good 

Submitted(+1)

Love these kind of speedrun games! Nice job! (And that you're using PGE3!)

Submitted(+1)

Nicely done! Loving all the 3D from PGE 3.0 :)

Developer(+1)

Thanks!  Your game Fluctuate has me interested in PGE 3.0 shader stuff now.  I'd like to add effects to indicate valid lash points, and the lashing it self.

Submitted

Great plan - I look forward to seeing how you get on!

Submitted(+1)

Fun! Reminds me of Run from coolmath games.

Developer

Yes, it does have a resemblance to Run from coolmath games.  Although I was unfamiliar with that game before I started this game.  My inspiration was Szeth, the Shin Assassin in White, from the opening of The Way of Kings by Brandon Sanderson.  Szeth could lash to walls and change his personal gravity.  My other inspiration for this game was the game Marble Blast Gold.

Submitted

absolutely love this concept, lots of potential for full fledged games!

Developer (1 edit)

Thank you!  I'm glad you enjoyed it.  I plan to keep tinkering with it.  I've started adding sound effects using your olcPGEX3_Miniaudio.h.

Submitted

ooof... I would ask that you either wait until my latest updates have been merged, or that you grab the absolute latest from my PR branch on the repo.  the readme is pretty robust with example usage, etc.

through the course of the jam, I learned there are some pretty nasty bugs, and a fundamentally poor approach to managing the lifetimes of the resources which must be owned by the engine. so basically i revamped the whole PGEX to fix that and to make it simpler to add sounds and waveforms into containers without causing memory ownership and lifetime issues.

Developer

Ok,  Good to know.  I have a separate branch for adding the sound stuff, which is a work in progress.  I'll look at the PR and migrate to the new methods.  Thanks for the extension!  So far it has been easy to get working.