Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ooof... I would ask that you either wait until my latest updates have been merged, or that you grab the absolute latest from my PR branch on the repo.  the readme is pretty robust with example usage, etc.

through the course of the jam, I learned there are some pretty nasty bugs, and a fundamentally poor approach to managing the lifetimes of the resources which must be owned by the engine. so basically i revamped the whole PGEX to fix that and to make it simpler to add sounds and waveforms into containers without causing memory ownership and lifetime issues.

Ok,  Good to know.  I have a separate branch for adding the sound stuff, which is a work in progress.  I'll look at the PR and migrate to the new methods.  Thanks for the extension!  So far it has been easy to get working.