now THIS is what i come to itch.io hoping to find!! fun character designs, a unique setting, great sprites and ending CGs. i didn't think going through the romance tag would lead me to a delightful swindler chameleon living in some sort of wasteland but i'm so glad it did. what a wonderful little experience.
bestscapegoat
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i have 0 context for this game but as someone who's had a crush on yes man since 2014 you can just kind of throw a guy with a screen for a face at me and i'll be happy.
the writing's a little stiff but the art has a ton of character. the VN's full of admiration for the life of a creative(director, specifically, but the themes of self-confidence and taking pride in your work are generally relatable) and there's so much love for whoever the hell mr. puzzles is, it's obvious he means a lot to the dev and this is a wonderful way to show that. for a bit he was *our* comfort character and i think that's beautiful. also his blushing sprite's adorable.
glad i wasn't overstepping there ^^ i've seen games start out as itch exclusives then drop on steam months(or years) later, no reason it has to release on both storefronts at the same time. it'll give you time to make the steam release as painless as possible without feeling rushed.
plus us itch players might catch bugs or typos that slip by, and the itch release could fund the steam release(ik steam releases used to be petition-based, i think they're a flat $100 now? setting aside a chunk of itch profits instead of paying out of pocket would probably be nice). taking my business hat off now. the demo's great and i'm super excited for the full game! no rush, take all the time you need, i'm just happy there'll be more klafka in the future lol
go full maximalist!! fill that baby with cozy nature vibes. if you feel like designing and drawing more UI elements, that is.
marketing-wise early next year might be the best time to release the game, since it's set in spring and chock full of those aforementioned cozy vibes. or you could release it on itch this year then on steam early next year- you'd probably get some repeat customers, folks who got it on itch, loved it, and want to replay it but earn achievements this time. but that's just my two cents, it's your game and you gotta do what you think is best.