Thanks for playing!
2 additional notes:
- We are adding controller support in the next patch
- When you run out of ammo you actually lose your weapon, tho we never thought of a reload sfx, because if you pick up the same gun you hold from the ground, you actually reload it! Thanks for this feedback!
Better Half
Creator of
Recent community posts
Hi there, thanks so much for playing our game!
As for the first two points, they are completely intentional and meant to teach the player to look around for clues in the environment. That said, we’re pushing an update this week to make these elements much clearer and more readable, as well as adding a hint at the start of the game.
The third point is actually tied to a specific horror mechanic that will be coming to the game later. You can probably guess why you might want to turn off the monitor... kekw
As for the last one, yeah, that’s definitely something we’re fixing by adding more environmental props to make the exit more recognizable.
Also, later this week, alongside the update, we’ll be adding a couple of new features, including a dash through objects, new patches, a crit mechanic, and a new weapon!
Thanks again for the feedback and for playing! ❤️
Hey there! Just leaving a few thoughts.
The game itself is really cool, both aesthetically and in terms of UX and concept. I really enjoyed playing it. The only thing I noticed, although this obviously depends on the game's intended goal, is that after around 20 to 30 minutes, the gameplay starts to feel a bit repetitive.
This could be because there aren't many new mechanics introduced yet, which I assume are still in development, or it could simply be a consequence of the core concept itself. Either way, I think the game has a lot of potential, and I really enjoyed my time with it!
Hello, We'd appreciate some feedbacks on our latest gmtk submission: /jam/post-jam-jam-13/rate/4824456
Thanks for the feedback!
Unfortunately, due to the itch.io server issues, we didn't have time to upload our latest build. That version fixed most of the bugs, added six more OSTs, an entire new floor with a boss fight, and more weapons.
I hope you were still able to see the vision behind the game, as I think most of the issues affecting the enjoyment came from those bugs.
Note from the Developer
Hey there, and thank you for checking out my game!
Unfortunately, the current build has a number of small bugs, and one major one in the barrel puzzle, that prevent progress beyond a certain point. I'm genuinely sorry for this! If not for that blocker, the game would have included 8 additional levels and loops, each introducing new variations of the core mechanic.
The idea was to create a looping narrative where your answers to yourself would shift the entire game’s aesthetic, moving from 2D, to pixel art, to 3D, with unique puzzles, props, and music in each phase. I really wanted every loop to feel fresh and meaningful, both visually and interactively.
On a brighter note: the game features over 10 original tracks in its OST, which I’ll be making fully available once the voting period ends. I hope you’ll give those a listen too!
Thanks again for playing, and for your understanding. Despite the bugs, I hope you can still get a glimpse of the vision behind the game.
- Fabio






