Super cute! The vibes are really cool and there was an interesting variety of levels. It was pretty easy to trap the teacher in a corner using the desks which made the levels quite easy. Overall with some fine tuning this could be a really solid game :)
Bipedal Fish Studios
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A really polished game with a nice twist on how backpack hero's combat works. The items had pretty simple synergies so it was quite easy to make a strong build quickly. The inspiration is really heavy though, and maybe if you wanna turn this into a real game you could explore more unique ideas regarding the countdown mechanics. But great work this is super fun I played this for way too long.
Very polished and super interesting concept. Loved the tutorialisation of the first few levels. I do think the UI could be a little more accessible, since everything is only differentiated by colour. Maybe each token could have a different symbol and each machine could be more visually distinct. Also it isn't really clear what's blocking the token/cash from going in. But this game is awesome and really fun. Great work!
Super polished game! I really enjoyed destroying everything it was really satisfying, but the budget system was a little unclear. I won just by destroying everything, and I didn't seem to get punished for destroying too much stuff. Also I would have liked to been able to see outside of the list somewhere what my budget was and how close I was to being under it without scrolling through the list UI everytime. Either way this game is funny and really well made, good work guys :)
Cool game! Simple but really effective and a nice difficulty curve. I wish it was a little more clear where I could click the clocks, and also I wasn't sure of the Sleep Stability bar was supposed to be full or empty at the start. Maybe some colour would help disambiguate some of the UI. Either way very creative and fun.
Cool concept but the UI is really hard to read! I couldn't tell which world had which kind of food, and the 3D-ness made it hard to see if I was going to hit myself. The juice is really good and impressive you made 2 games in just 4 days. Wish the connection to the theme was a little stronger though, it felt a bit arbitrary that the number of turns you had was counting down. Nice work tho!
Cool aesthetic and effects, can see the Agar io inspiration for sure. I wish there was some way to split yourself like in Agar io to gain speed without just losing all your health. It was really hard to chase little guys around without becoming as small as them, but then I couldn't eat them. Either way a good twist on a pretty classic game that brings out the theme of this jam!
A very simple but cute game. Surprisingly difficult for how straightforward the mechanic it. I wonder if this game would have benefitted from difficulty arising from more complexity rather than just a whole lot of fire. The vibes are cool and the game feels pretty snappy and satisfying to play. Nice work.
A cute game with a cool concept. I liked how the shop costed time so it incentivised you to actually hunt down all the hourglasses efficiently. I felt sometimes the generation was a little unfair, like how some of the floors had the rooms with a lot of hourglasses far from the starting room, meaning you just gained less time on those floors just by how they were generated. Overall a solid game, could totally see this being a full game if fleshed out a little more :)
Super fun reminds me of early mobile games :) the juice and sound design is really nice but I wonder if something can be done to improve clarity of the UI a little since I struggled with figuring out where certain pieces were supposed to go. A fun twist on a simple countdown, and a really funny concept. Nice work!
Interesting game! I really liked the reimagination of turn based deck-builder mechanics as a narrative device. I felt the "combat" was a bit too easy, and I felt it was unclear what the difference between each ending was. Otherwise this is an interesting and introspective game that felt almost more like an interactive art exhibit than a game. Great stuff :)
Super cool art and atmosphere and creative interpretation of the theme! It was super tense all the way through but the immersion kind of broke when I realised I couldn't swap out people as they came. There was kinda no reason to listen to anyone's dialogue after the elevator filled up. I did like being able to kick one person out as a last ditch effort at the end, but it was really the only bit of control I had after I took in too many people. Either way really nice work, a super creepy and tense game :)
Hi there, super cute game with a lot of interesting counting concepts! I really enjoyed the art style. I wish the platform counting down mechanic was more thoroughly explored. Because you could just destroy them with the gun I never needed to wait for them to disappear, it seems like a missed opportunity to develop some interesting levels/puzzles that requires you to time something with them.

