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A jam submission

Bean go BOOMView game page

Submitted by LociDev — 20 hours, 55 minutes before the deadline
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Bean go BOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#60402.6342.634
Audio#64502.3662.366
Creativity#73832.6342.634
Narrative#90811.6341.634
Artwork#91561.9511.951

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bean must make it to the end before the count down or else he goes BOOM.

(Optional) Please credit all assets you've used
Map textures: https://kenney.nl/assets/prototype-textures
Sfx: https://sfxr.me/
Music - made by me on: https://www.beepbox.co/

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

The clunky controls made it hard, but in a good way! It reminded me of karlson, dani is this you?

Submitted

It was hard lol but fun to wall run and stuff once i got used to it. Couldn't get past those long jumps tho. also I found that secret area

Submitted

nice. rare to see first person shooters in the jam

Submitted

Good effort, it was a little bit glitchy for me so made the jumps virtually impossible but that might just have been a problem with my system.

Submitted

Nice little platformer!

Keep up the good work!

Submitted(+1)

mom can we have karlson?

mom: no we have karlson at home

karlson at home:

Developer

Real ;)

Submitted

i love how it gives you exactly what you want , a bean that goes boom , Had fun playing it but the wall run was a bit too hard to do 

Developer(+1)

Thanks and glad you had fun :)

Submitted

nice entry, the controls are very hard. the sound goes hard! if the dying is something intentionally very frequent than i dont suggest to make that dying sequence very long bc it will get very annoying to wait for your next try. 

Developer

Thanks for the feedback :) I should've made a setting for the death animation to toggle on/off.

Submitted

Cool entry! 

Submitted

pretty cool and the sliding is fun but when im dying over and over the music makes my brain go boom

Developer

haha glad you had fun :)

Submitted

Nt game but some hard controls

Submitted

Bean did indeed go boom.

Submitted

felt a bit laggy on the web build, every new action caused it to freeze for a bit

other than that, it's a decent lil movement game :3

Submitted

love the colors!  i had trouble wall running so i didnt get far

Submitted

Cool game! It would be even better if you improved the movement mechanics

Developer

Definitely. Glad you like it :)

Submitted

The movement needs a lot more work. You can stop on the wall and even go backkwards as long as you hold A or D. The air movement doesn't really have much momentum to it as you can change the direction at will. When you get the green jump boost platform you can't really control the character because it gets crazy floaty with any movement.

Overall it's okay for a game jam. Movement generally takes a lot of time to get right, especially for a game based purely around it. The audio is fairly good.

Developer (1 edit)

I agree the air movement is way too controlling and I probably should've boosted the gravity a bit more for the high jump boosts. Definitely a must for better control in the air and yea this movement is far from perfect. Thanks for the feedback :)

Submitted

I found the secret text >:)

This game was very enjoyable. The challenge was very solid and I really liked the wall jumps!

Idk how you did the wall jump mechanic but please teach me T.T

Developer (1 edit) (+1)

I'm glad you liked it :D

For the wall jump:

Basically check if we are running on the wall and we press the jump. Then, check which side we are wall running on and get the normal of the wall (I'm using 2 rays that extent out horizontally from the player on opposite sides). Then, get where our player is facing but take out the vertical direction. Last, apply to velocity by adding the force to push away from the wall, the force to jump slightly up from the wall, and the force that launches us forward based off where we face. And each of these forces are multiplied by a multiplier for adjustment.

# Player script
if is_wall_running:
    if Input.is_action_just_pressed("jump"):
        var wall_normal = Vector3.ZERO                          
        if left_wall_ray.is_colliding():                 
            wall_normal = left_wall_ray.get_collision_normal()             
        elif right_wall_ray.is_colliding():                 
            wall_normal = right_wall_ray.get_collision_normal()      
                        
        var forward_dir = -global_transform.basis.z             
        forward_dir.y = 0.0             
        forward_dir = forward_dir.normalized()  
            
        velocity += (wall_normal * push_away_force) + (Vector3.UP * jump_up_force) + (forward_dir * forward_momentum)        
        is_wall_running = false
Submitted

Oh my god you even added the code! Thanks a bunch! That will be very useful to me in the future <3

Developer(+1)

No problem. Happy to share and explain

Submitted

Pretty decent mechanics! However, I feel like the controls were a bit too strict and I could only make it past the first section.

Developer

Ahh I see. Definitely could tell the movement in the air being way too controlling. Thanks for feedback :)

Submitted

A bit hard on the controls but good game!

Developer

Thanks and glad you enjoyed :)

Submitted

It's a nice game ! It make me think of some Urban Terror jump map with the sliding mechanics.
The music was driving me crazy tho xD 

Developer

Haha I think the music adds a certain charm :) Glad you enjoyed

Viewing comments 25 to 6 of 25 · Next page · Last page