The clunky controls made it hard, but in a good way! It reminded me of karlson, dani is this you?
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Bean go BOOM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6040 | 2.634 | 2.634 |
| Audio | #6450 | 2.366 | 2.366 |
| Creativity | #7383 | 2.634 | 2.634 |
| Narrative | #9081 | 1.634 | 1.634 |
| Artwork | #9156 | 1.951 | 1.951 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bean must make it to the end before the count down or else he goes BOOM.
(Optional) Please credit all assets you've used
Map textures: https://kenney.nl/assets/prototype-textures
Sfx: https://sfxr.me/
Music - made by me on: https://www.beepbox.co/
Comments
nice. rare to see first person shooters in the jam
Good effort, it was a little bit glitchy for me so made the jumps virtually impossible but that might just have been a problem with my system.
mom can we have karlson?
mom: no we have karlson at home
karlson at home:
i love how it gives you exactly what you want , a bean that goes boom , Had fun playing it but the wall run was a bit too hard to do
nice entry, the controls are very hard. the sound goes hard! if the dying is something intentionally very frequent than i dont suggest to make that dying sequence very long bc it will get very annoying to wait for your next try.
felt a bit laggy on the web build, every new action caused it to freeze for a bit
other than that, it's a decent lil movement game :3
Cool game! It would be even better if you improved the movement mechanics
The movement needs a lot more work. You can stop on the wall and even go backkwards as long as you hold A or D. The air movement doesn't really have much momentum to it as you can change the direction at will. When you get the green jump boost platform you can't really control the character because it gets crazy floaty with any movement.
Overall it's okay for a game jam. Movement generally takes a lot of time to get right, especially for a game based purely around it. The audio is fairly good.
I found the secret text >:)
This game was very enjoyable. The challenge was very solid and I really liked the wall jumps!
Idk how you did the wall jump mechanic but please teach me T.T
I'm glad you liked it :D
For the wall jump:
Basically check if we are running on the wall and we press the jump. Then, check which side we are wall running on and get the normal of the wall (I'm using 2 rays that extent out horizontally from the player on opposite sides). Then, get where our player is facing but take out the vertical direction. Last, apply to velocity by adding the force to push away from the wall, the force to jump slightly up from the wall, and the force that launches us forward based off where we face. And each of these forces are multiplied by a multiplier for adjustment.
# Player script
if is_wall_running:
if Input.is_action_just_pressed("jump"):
var wall_normal = Vector3.ZERO
if left_wall_ray.is_colliding():
wall_normal = left_wall_ray.get_collision_normal()
elif right_wall_ray.is_colliding():
wall_normal = right_wall_ray.get_collision_normal()
var forward_dir = -global_transform.basis.z
forward_dir.y = 0.0
forward_dir = forward_dir.normalized()
velocity += (wall_normal * push_away_force) + (Vector3.UP * jump_up_force) + (forward_dir * forward_momentum)
is_wall_running = falsePretty decent mechanics! However, I feel like the controls were a bit too strict and I could only make it past the first section.
It's a nice game ! It make me think of some Urban Terror jump map with the sliding mechanics.
The music was driving me crazy tho xD





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