Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bit-garden

7
Posts
1
Topics
8
Following
A member registered Jun 23, 2022

Recent community posts

No worries. I'm impressed how well Godot handles mobile as it is. Pixelorama and GodSVG for example is pretty good. 

Your tool comes at a pretty interesting moment for me as alpha builds of official Blender on Android are coming out now. It sorta works around the issue with multi tapping, but still. 

I know I'm an oddball using a phone as my main dev environment so no pressure ^_^.

I was super excited about this, but it is not small screen friendly at all. I cannot use this as is. Additionally touch screen events aren't handled well, I cannot make a cube with depth.


I hope mobile is a consideration in the future. Good luck!

This is fantastic news! I'm hoping this will work on mobiles as well. Fiddling with Blender on the go is rough at best.

After looking around for models to learn from, finding one that didn't need add ons or extra steps to just get up and go was awesome. I didn't know this could be done in blender, much less run on blender 3 on my phone. I would be interested in a tutorial on how to set up the physics and posable stuff for sure if you have one.

Pst. Clamp specular between 0 and 1 to stop black spots from showing up on lights that are very close to the surface. 

`SPECULAR_LIGHT += clamp(vec3(pow(light, 50.0)) * specular, 0, 1);`

I love the bloom filter going on. It plays pretty smoothly. 

The one thing I think I got surprised by was the movement mechanics. Usually Asteroids has a thrust button and it's direction is based on where your facing. 

The challenge of Asteroids was originally juggling aiming and movement through limited controls.     

This is neat and novel. There's only 2 things I would like to be added or changed: 

  Consistent pixel sizes and alignments. This is likely due to you leaning on android UI API despite the retro look.

  Ditch the Android UI stuff. I am actually undertaking a similar project but with C/C++ and Raylib so it can be cross platform, even for the web. (Doing this can allow things like Lua as a scripting language for the end users to use ;))