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(+1)(-4)

I was super excited about this, but it is not small screen friendly at all. I cannot use this as is. Additionally touch screen events aren't handled well, I cannot make a cube with depth.


I hope mobile is a consideration in the future. Good luck!

(+4)

I'll be honest, I havent tested it on phones at all but i'm not surprised its not well handled. I'll see if i can do a usability pass on mobile but I don't think it will be a priority for now

(+1)

No worries. I'm impressed how well Godot handles mobile as it is. Pixelorama and GodSVG for example is pretty good. 

Your tool comes at a pretty interesting moment for me as alpha builds of official Blender on Android are coming out now. It sorta works around the issue with multi tapping, but still. 

I know I'm an oddball using a phone as my main dev environment so no pressure ^_^.

(1 edit)

I tested on an android tablet and unfortunately it doesn't seem to create depth for any shapes

Tried with touchscreen/stylus/mouse


edit: looks like a workaround is after placing the (flat) shape you can then add the depth with face mode.

its an extra step compared to PC, but at least its not completely unuseable