Thanks for the feedback! I think we learned a lot from this attempt, especially when it comes to theme implementation and balancing. If we continue developing the game, I think your suggestions would be some of the first we get too! I think we noticed everyone found level 3 to be very difficult. If you watch the speedrun attempt on our itch page, level 3 requires complete mastery of the gameplay mechanics, which I feel is quite a large jump from levels and puts a large expectation on people who've played the game for maybe 10-15 minutes at most? I want to mention our team really enjoyed your game again, by the way!
Bronbo
Creator of
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Wow, I really love the feedback. I think this is more so a lesson for us about game development. When we playtested the game we found the timer wasn't limiting our runs at all, but I guess that's because we knew everything about the game. I love the suggestion of having grappling add time back. I think if we decided to pursue this game further, this feedback would be amazing!
I want to know if I got the highest score lol! I got a 440k score with a 17x multiplier. Honestly, who doesn't love a game where the number goes up (it's genuinely my favourite category of game). I myself, when thinking of a game to make, was contemplating an Untitled-esque game, and I'm glad someone did it. I feel like the way you got it to match the theme is very unique, with the countdown being your health. I enjoyed getting those perfect hits; however, one thing I did notice was that the sounds sounded a bit weird with too many collisions. Other than that, it's a really cool game, and I challenge y'all to beat my score!
I honestly really loved the concept and am a big fan of numbers, so this was a game right up my alley! The concept was unique with how you implemented the countdown, and it's actually a bit difficult! I feel like you could even try out different ways to implement the parkour or door mechanics if you ever planned on expanding this game!
