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Calm Chaos Collective

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A member registered Mar 06, 2024 · View creator page →

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(Sorry I wrote this in a separate thread before noticing this one)


I have a character in my game series that is intersex, but his species does not fully operate the way humans do. As in, they form as male first in the womb, before the body fully decides the ultimate sex of the character (vs humans which are the opposite - forming as female first and then becoming male or female later on in genetic formation). This is the only way they differ, and my character's intersex traits are affected by this (as in, he stayed as "presenting male" when he has the chromosomal makeup of a female). If I created a story revolving around him, would this still count, as long as I mentioned within said story that it differs from the way humans form in the womb?

This is technically a prequel to a game I made 5 years ago, now XD It was my first ever game, so not the greatest, but I've been working on expanding the lore and potentially fixing up the original to be better.

Thanks! Yeah, the story was a lil short and the gameplay was lacking. Hopeful I can learn better in later jams!

Yeah it's my first 3-hour jam and I was worried I'd go overtime if I tried to add anything else.

Yeah it's my first 3-hour game jam. Lots to learn still.

Calling All Artists!

We need (and are willing to pay for) Sprite Sheets for non-combat NPCs of the following:

  • Willow the Goblin
  • Gate the Slime
  • Polly the Harpy
  • Sam the Orc
  • The Diplomat
  • Jake the Minotaur
  • Male Orcs (Between 3-5 variations)
  • Female Orcs (Between 3-5 variations)

Though we don't have much income, we are absolutely willing to pay for each sheet, even if it's needed to be on a monthly basis (1 sheet per month)

Please spread the word and get the info out to any artists you think can do this for us <3 Thanks!

- CCC

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Hello, everyone,


For those who don't know, we are diagnosed with not only DID, but also a rare disorder named Schizoaffective (Bipolar Type). If you'd like an idea of how it works... imagine Bipolar 1, Bipolar 2, and Schizophrenia symptoms all rolled into one disorder, and all playing off of each other. If you need a more "exact" explanation, here's a breakdown of the diagnostic criteria:


Symptoms of Schizophrenia: 

  • Hallucinations (seeing or hearing things that are not real)
  • Delusions (false beliefs)
  • Disorganized thinking and speech
  • Negative symptoms (such as flat affect, social withdrawal, and lack of motivation)

Symptoms of Bipolar Disorder: 

  • Manic episodes (periods of extreme euphoria, increased energy, impulsivity, and grandiosity) 
  • Depressive episodes (periods of intense sadness, hopelessness, loss of interest, and fatigue) 

Diagnosis:

To be diagnosed with schizoaffective disorder, bipolar type, a person must meet the following criteria: 

  • Experience both psychotic symptoms (schizophrenia) and mood swings (bipolar disorder) for at least six months 
  • Have at least one manic episode 
  • Meet the diagnostic criteria for either schizophrenia or bipolar disorder

Now, why do we mention this? Because two of our characters are based on our personal experiences with the disorder: Priscilla (Prissy) and A3 (Ace). Level 2, releasing next week, ventures into Ace's story a little further than we previously have.

Ace's story will not unfold as linearly as Dillon's did. We wanted to give the impression that even Ace itself doesn't fully have a grasp on its own history, due to two factors:

1. Memory loss from the trauma of its creator's experiments

2. The fact that, when it's not mentally well, it loses complete track of reality and fiction... meaning what it may believe to be true of its past, could be a fabrication.

This ties into our own personal story quite a bit. We were six years old when we first started getting hallucinations and delusions. Most children at that age tend to KNOW their imaginary friends aren't able to be seen, heard, or affect the world around them. We didn't. The majority of our childhood memories from ages 6-15 are centered around a fabricated world that we did not realize had no basis in reality. At 15 we may not have been diagnosed with schizoaffective, but we were put on a medication for anxiety that also doubled as an antipsychotic... so we managed to be relieved of such symptoms for a while. Thinking nothing of it, as we were a "late bloomer" for many things, we never told anyone that this was doing such.

Imagine the shock when, after switching anxiety meds at age 19, we started hallucinating again! 

Now, imagine a world where antipsychotics don't exist, or don't work... this is Ace's world. This is Ace's reality. This was OUR reality for 9 years and continues to be the reality for many adults and children in today's age.

These stories are our stories. These experiences are our experiences. And we want you to know that it doesn't make us bad, evil, or wrong... it just means we need a little extra help sometimes to see what's actually there.

Hey all!

So, we're nearing the time when we would normally post the next release of Dragon's End: Level 2! We are still working on the level, however, and it may or may not be finished when release time comes. HOWEVER! Even if it's not finished, we WILL have it ready by the end of November, and in the meantime, level 1 will get a HUGE bug patch courtesy of our friend MatthewMalachite who played the game live, and found and pointed out many potential improvements in the game!

If you'd like to also give your two cents on potential improvements and bug fixes, download the game and reach out to us on our discord!

- Nate from CCC

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Ok, yeah, this isn't Dragon's End we're talking about BUT...

Wouldn't you like to know how it all began?

Wouldn't you like to know how Dillon's adopted dad, Jake, took hold of his new life?

Wouldn't you like to see the newly updated Sam pic BEFORE it's put into Dragon's End?

WOULDN'T YOU - ok that's enough, haha.

But for real, we updated Jake's final story, gave Sam a new look, and even fixed Gate's pronoun misshaps in Minions of the Dragon!

So maybe try it out, what could be the harm? You get TOO into the characters and just want to see more of THEM? NAHHHHH!

https://calm-chaos-collective.itch.io/minions-of-the-dragon

- Nate from CCC

Chapter 2 of Dragon’s End will begin peeling back the layers on A3, or Ace as its siblings know it. The shadows of Ace’s past will finally start to take shape, revealing truths that could change how you see everything about it so far. But the path you walk will not be the same as someone else’s. The way you managed your MP in Chapter 1 will ripple forward, shaping who can stand beside you and who cannot. If Dillon’s balance was kept, Nancy may still be there to help with keeping things together. If not, her silence could weigh heavily. Every thread you’ve pulled will tighten here, leading deeper into the mystery of who Ace really is.

If you want to help shape where the story goes from here, or share your own perspective on the choices you’ve made, you’re welcome to join our Discord!

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Hey everyone!

We’ve got an important update about the release of Dragon’s End – Chapter 1. Originally, we planned to release on the 1st of next month, but due to scheduling conflicts and the way testing lined up, that date won’t work anymore.

Instead, here’s the plan:

  • If testing today goes well, we’ll be releasing this Saturday (alongside a live playtest!).

  • If testing shows we need a little more time, the release will be moved just one day later, to the 2nd of the month.

We know many of you were looking forward to the 1st, so thank you for being flexible with us. This small shift ensures Chapter 1 will launch in the best possible shape while also fitting around our schedule.

Thank you for sticking with us through development—your excitement and patience mean the world. Chapter 1 is almost here, and we can’t wait to share it with you!

- Nate

Hey everyone!

This time, we want to share something a little more personal, because it’s a big reason why Dillon’s story in Dragon’s End looks the way it does.

As you know, we live with Dissociative Identity Disorder (DID). For us, that means navigating life with different identities, each carrying their own memories, feelings, and ways of handling the world. Some days it feels like a team effort, and other days it feels like we're barely holding things together. It’s complicated, messy, and human.

That experience is woven directly into Dillon’s journey. In Level 1, he goes through a traumatic series of events that test not just his strength, but how his mental wellbeing is cared for along the way. Depending on what happens, Dillon’s path forward can look very different.

We won’t spoil the details, but I will say this: Dragon’s End isn’t just tracking numbers on a screen. How Dillon and the others' minds weather these moments determines who they become, how things continue, and how players experience this story.

For me, this isn’t just a mechanic... it’s personal. It’s a way of sharing what DID can feel like: the push and pull between resilience and fragility, between holding together and falling apart.

Thanks for being here as I share both the game and our journey along the way. Dillon’s story is inspired by our own experiences, and by the stories of many others with DID, and I can’t wait to see how you all guide him through it.

– Nate

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Hey everyone! 

One of the core systems at the heart of Dragon’s End is something we’re calling the Mental Points (MP) system. Unlike many RPGs where MP stands for “Magic Points,” in Dragon’s End it represents a character’s mental state—their resilience, clarity, and emotional stability as they navigate the challenges of the story.

Managing MP is more than just a survival mechanic. Every decision you make, every challenge you face, and how you support your companions will shape their mental health over time.

Characters lose MP in several ways:

  • Reaching certain plot points that test their resolve

  • Making difficult story decisions that weigh heavily on them

  • Losing battles and suffering the consequences of failure

When MP drops, it’s not just a stat going down. It directly affects how characters interact with others, how they respond to the world, and ultimately, the direction their story takes. If any character’s MP ever reaches 0, it’s an immediate game over—their mind and spirit are broken, and the journey can’t continue.

Here’s the big twist:

The multiple endings of Dragon’s End are entirely determined by how well you manage each character’s MP.

  • Keep your allies mentally strong, and you may find hope, trust, and cooperation guiding your journey.

  • Neglect their MP, and you could spiral toward darker paths, fractured bonds, or endings where survival comes at a terrible cost.

The MP system is designed to make every choice meaningful. Do you push forward despite the toll it takes? Do you slow down to rest and recover? Do you offer comfort, or do you risk letting tensions grow?

Dragon’s End isn’t just about reaching the finale—it’s about how you and your party arrive there, and what state of mind you’re all in when you face the end.

- Nate

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When I first set out to design Willow, our goblin lover from Minions of the Dragon, in Dragon's End... I thought it was going to be a simple task. After all, I already had a free baseline goblin sprite. Of course, though, it was a male goblin. "No problem," I told myself, "just tweak it a little to make it look female." Easier said than done.

What I quickly discovered is that small details make a huge difference when it comes to character design. I couldn’t just slap long hair on the male goblin and call it a day. I had to think about proportions, and also the fact that her clothes can't be "sexy" because she's at work... and of course the fact this game is PG13.

The biggest challenge was walking the fine line between creating a recognizable female character and avoiding over-exaggeration. I didn’t want Willow to fall into a cartoony or stereotypical look; she needed to feel like a genuine goblin who just happened to be female. Adjusting the face and muscles were especially tricky: subtle changes in her arms and jawline completely shifted her vibe, sometimes making her look too human, other times not distinct enough.

On top of that, I’m not really an artist. I was working with pixel art edits, experimenting with shading and outlines, and I lost count of how many times I scrapped a version because it just didn’t feel right. A single misplaced pixel could make her look like she was scowling instead of smiling.

But after lots of trial and error, Willow finally started to come to life. Giving her a slightly softer face, blonde hair, and just the right muscular tweaks made her feel authentic — someone who belongs in the weapon and armor shop, ready to see her adventurer children off and share how proud she is.

This was one of those unexpected challenges that reminded me game development isn’t just about coding or mechanics. Even tiny details, like making a goblin sprite look right, can take hours of creative problem-solving. And honestly? I’m really proud of how Willow turned out.


Willow

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Meet Unnamed: a character with no gender, no name, and no identity… yet. Their journey is yours to shape! This is the main "player character" for this game

However, this nonbinary adventurer is just the beginning! In Dragon’s End, you’ll meet and customize four unique heroes, each shaping the world — and the story — in your own way.

For returning players, Unnamed is the child of the original ‘Diplomat’ from the pacifist route of Minions of the Dragon. But don’t worry — you don’t need to have played the first game to dive into this adventure.

At first glance, your hero seems like a somewhat-ordinary human: sensitive, often overwhelmed, and struggling to find their place in a world of dragons and legends… but destiny may have bigger plans.

Want to see Unnamed, and the rest of Dragon’s End, come to life? I’m building the entire game live on Twitch, so follow along and join the adventure in real time!

Unnamed: your main playable character in Dragon’s End.