Thanks! The full license is included in the download as license.txt. You can use the assets in commercial and non-commercial projects, but redistribution/reselling of the assets themselves isn’t allowed.
CAPTNPHANTOM
Creator of
Recent community posts
Hi,
I've been having an issue with indexing on my account recently.
One of my projects, my PSX Ambient Pack, has been published for around two weeks now, but it still does not appear in itch.io search or browse results.
I have also published another new pack recently, and that project does not appear in search either.
My account has existed for several years and I have published a couple of projects before without having this issue. My older projects were indexed normally, so I'm not sure why my recent uploads are no longer being indexed.
Both projects are public and their pages can be accessed directly.
Could someone please check if there is an indexing issue or if my account/projects are stuck in the review queue?
Ticket: 392831
Thank you!
Hi! I’m CAPTNPHANTOM, a music producer and composer from Germany, and I’m looking to join a team for Brackeys Game Jam.
I create original music in FL Studio and can adapt the soundtrack to the style and atmosphere of pretty much any game. I’m comfortable with electronic, dark atmospheric, energetic combat, cinematic/orchestral, retro and experimental music.
During the jam, I can create:
- Main themes and gameplay music
- Seamlessly looping tracks
- Menu, battle and ambient music
- Different versions or stems when needed
My main focus is music. I have limited experience with sound effects, but I could also create basic SFX if the project needs them. I’m still learning in that area, so I want to be transparent about my current experience.
Portfolio:
Itch.io: https://captnphantom.itch.io/
Spotify: https://open.spotify.com/intl-de/artist/2Eal3Nt6MSDXICn63Pippl?si=wdtzJaBPQDqMVf...
Feel free to reply here or contact me on Discord: captnphantom
I’d love to work with a motivated team and create something that fits the game properly!
Hey everyone!
I'm an independent music composer and sound designer currently available for freelance work.
I create original music and ambient soundscapes for:
- 🎮 Games
- 🎬 Trailers & Cinematics
- 📱 Apps
- 🎥 Videos
- 🌍 Interactive experiences
I work across a variety of styles, including:
- Ambient
- Electronic
- Synthwave
- Techno
- Cinematic
- Atmospheric
- Horror
- Sci-Fi
- Fantasy
- Action
Whether you need relaxing exploration music, energetic battle themes, emotional soundtracks, or immersive environmental ambience, I'd be happy to help bring your project to life.
You can listen to my work here: 🔗 https://captnphantom.itch.io
If you're interested, feel free to send me a message with your project details. I'd love to discuss your ideas!
Thanks for reading!
– CAPTNPHANTOM
I am a composer and music producer with 3 years of experience and currently looking for new projects and collaborations.
I work in all genres and vibes from cinematic ambience to modern energetic tracks. I can handle the full process from melodies and composition to arrangement, mix and mastering.
So far I have mainly worked on personal projects and I want to expand my portfolio and gain more professional experience.
💸 Price: 20€ per track (negotiable)
My personal projects: CAPTNPHANTOM | Spotify
If you need music for your project or have an idea you want to bring to life feel free to reach out.
I'm Daniel, a Music Producer obsessed with creating IMPACTFUL, memorable audio.
My two years of experimental focus mean I've broken down and rebuilt genres from Hardstyle to Orchestral, Funk to Ambient, and Chiptune.
WHAT I DELIVER: Not just music, but the perfect sonic atmosphere for your specific game. I provide VERSATILITY without sacrificing the necessary edge.
YOUR RISK IS ZERO: Send me your gameplay and I will craft custom soundtrack loop for free.
I'm Daniel, a Music Producer obsessed with creating IMPACTFUL, memorable audio.
My two years of experimental focus mean I've broken down and rebuilt genres from Hardstyle to Orchestral, Funk to Ambient, and Chiptune.
WHAT I DELIVER: Not just music, but the perfect sonic atmosphere for your specific game. I provide VERSATILITY without sacrificing the necessary edge.
YOUR RISK IS ZERO: Send me your gameplay and I will craft custom soundtrack loop for free.

For the people that haven't played my game or/and don't know me: Hello guys, I'm Daniel, a 16 year old teenager living in Germany. I made a very cool 2D golf game and I want to share my experience with you. Enjoy reading!
How I came up with my idea
I kinda wanted to make a small and simple game that wouldn't f*ck my brain up (It still did). I had randomly mini golf in my mind. I imagined it like the real mini golf, but in 2D and later I realized that i could make the idea better if I include things in the level that make the game more fun (for example a thing that boost your velocity). In Short: I stole mini golf but made it worse.
What went right
I was able to do the most things which is good. Programming was not a big problem for me because I quickly understood how I need to make things. Art design was really easy because my game lacks on good graphics. Sound design went surprisingly well even though I used an iPhone 8 and some balls for recording. Polishing went also great. My todo list was already empty on the 25th day, so I made more levels, changed things and fixed a bug my friend found. I also posted everyday my progress on twitter which is great (I still don't have fans).
What went wrong
I f*cked some stuff up. I haven't prototyped my game. That was a big error I've made because I could have made the game a bit better if I just tested out variants of my idea and stuff. My game had some stupid bugs because I forgot about important stuff. I haven't started optimizing my game right of the beginning and that is not good. The goal of the jam was to work everyday on your game and to be honest: I made a break on one day for a stupid reason (I was tired). On some other days I just had no time but I still worked a bit on my game. Another big error was to not give enough people play my game. I had a lack on feedback from my friends and I haven't even improved my game after their small feedback (this is very dumb). I asked people on reddit to play my game and I haven't received any feedback from the 2 people. I don't have much friends nor an audience, so this problem will probably last on my shoulders for a long time.
What have I learned from it
I used more of Unitys features and now I know how to use some of them. I also kinda re-learned video editing, because I made a devlog for the first 15 days. If you have read "What went wrong", you now know that I realized my mistakes and that I have learned from them. I also learned more about vectors, because I've used them more frequently. Im also now a bit better at coding. I've also learned that it's very important to show the internet your game (for example on twitter) because people will then know that you're working on a game. Even though I gained nothing from posting everyday on twitter, I still think it's important. There's many smaller stuff I've learned but I think its not that important to write it here down. I've also realized that I can come very far with my projects, if I work every day on my game.
I really enjoyed the journey with the goal of working every day on a game. As I said, I realized that I can come very far if I work every day on my game. Thank you Ellian for this awesome game jam!
If you finished reading this: Thank you!
Have a lovely day :)!
This game looks good but where is the action? The art is very good but the gameplay feels kinda slow and chill. The beginning is a bit boring because there are a low amount of enemies. On normal mode the enemies dont even spawn. Hard mode is still kinda easy and the map feels too small. This game is not bad, but whos gonna play it, if its already boring at the beginning? You should increase the fun-factor by simply increasing the action (more enemies etc) and maybe add some randomness. In conlusion this game has good artwork but has a lack in action :). Keep up making games and dont give up :). Let me know when you update this game.
This game is extreme fun. I like it, that the enemies can pickup powerups too. More weapons (Especially something automatic or able to pierce through enemies) and enemies would be cool. I like the fact, that it is sometimes like "risk for reward" for the powerups, because it is often surrounded by enemies. It is also very cool, that the music changes if you pick up the speed powerup. Now i want to talk about the downsides of this game. Sometimes enemies are spawning nearly inside of you or like 2mm away, so u lose a life if you slightly move. Like I said, more weapons would be cool, because the finger gets exhausted due to clicking. The sprites for the powerups doesnt fit very well to the artstyle of the player and enemies in my opinion. Pixel art only fits with pixel art, and not with high resolution sprites (In my opinion). The music sound like a pixel-rpg bossfight, but it kinda fits with the energetic gameplay. It seems to me, that the game doesn't really have its own twist that makes a game unique. For the twist you could implement a special feature. For example: The speed of the game depends on how many CPS (clicks per second) you have. If you have 2 CPS, so the gameplay will be slow and if you have 4, the gameplay will be faster. My example is just an example and doesn't have to fit in your game. If you want, you can use my example and try to make something fun with it. In conclusion this game is good and very fun, but needs more cool features (especially a twist) and bug fixes and an art style that fits. Don't give up and keep making games :).







