The concept here is fantastic, although the implementation is a little buggy. It's an ambitious and impressive project, although some of the tracks dislodge the player, or cause them to shoot off away from the map. the colors work great though, and the tracks that do work function quite well.
Charmander906
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The restart button was great, and the clean responses of the arrow with the knights was a huge bonus to the game's clear communication to the player, at least in my experience. The one thing that held it back to me was the way the knights were pushed being a little difficult or finnicky, as if the knight and player hitboxes were all circles, although i could be wrong. Otherwise, great game with a fun puzzle!
I thought the game had a decent challenge to it, as the camera perspective makes the platforming more interesting. To me, the biggest thing holding this game back is the fact that if you fall, you cannot get back up, so a reset button of some kind, or a ladder/ramp/stairwell to get back up to the beginning area would be a huge bonus to the game loop.
The game was a fun challenge! For this game design challenge, this was a fantastic level of difficulty, although I think a more fleshed out build of the game would greatly benefit from a couple levels earlier to better introduce the mechanics so that player's aren't entirely jumping in blind. The mouse controls were a little strange, but it was a great addition to be able to move the camera. It could be a little more helpful if there was an indication as to what block was going to be destroyed when clicked, but otherwise the game was easy to understand and fun to solve.










