I really really like the idea, and the only real problem I have with the execution is that the method for breaking slices is very awkward. I think either changing the method or giving more visual clarity over what object is being targeted would be good.
I really really like the idea, and the only real problem I have with the execution is that the method for breaking slices is very awkward. I think either changing the method or giving more visual clarity over what object is being targeted would be good.
The game was very challenging, colorful, and had a fun premise. I think the camera can be improved upon so that you can see what it is you're setting up better.
The game was very challenging, colorful, and had a fun premise. I think the camera can be improved upon so that you can see what it is you're setting up better.
An overall unique game. The camera made it hard to see where things were located, making the puzzle hard to solve. I wish had shorter puzzle as trying to make the perfect path that hit all 4 buttons was very difficult. Great idea and name.
The game was a fun challenge! For this game design challenge, this was a fantastic level of difficulty, although I think a more fleshed out build of the game would greatly benefit from a couple levels earlier to better introduce the mechanics so that player's aren't entirely jumping in blind. The mouse controls were a little strange, but it was a great addition to be able to move the camera. It could be a little more helpful if there was an indication as to what block was going to be destroyed when clicked, but otherwise the game was easy to understand and fun to solve.
This game is great! I thought being the hardest game of all time was a lie (and it still is) but this isn't easy. I like how your goal is obvious the whole time and when you fail it's your fault. My only gripe is that deleting parts of the Cubo!s causes the player to fall down each time, which would probably be fixed by deleting a part when clicked on instead. Overall though this was very well done.
Comments
I really really like the idea, and the only real problem I have with the execution is that the method for breaking slices is very awkward. I think either changing the method or giving more visual clarity over what object is being targeted would be good.
I really really like the idea, and the only real problem I have with the execution is that the method for breaking slices is very awkward. I think either changing the method or giving more visual clarity over what object is being targeted would be good.
The concept is original, but the goal and winning criteria aren't sufficiently obvious; I was lost and didn't know what to do next.
The game was very challenging, colorful, and had a fun premise. I think the camera can be improved upon so that you can see what it is you're setting up better.
The game was very challenging, colorful, and had a fun premise. I think the camera can be improved upon so that you can see what it is you're setting up better.
An overall unique game. The camera made it hard to see where things were located, making the puzzle hard to solve. I wish had shorter puzzle as trying to make the perfect path that hit all 4 buttons was very difficult. Great idea and name.
The game was a fun challenge! For this game design challenge, this was a fantastic level of difficulty, although I think a more fleshed out build of the game would greatly benefit from a couple levels earlier to better introduce the mechanics so that player's aren't entirely jumping in blind. The mouse controls were a little strange, but it was a great addition to be able to move the camera. It could be a little more helpful if there was an indication as to what block was going to be destroyed when clicked, but otherwise the game was easy to understand and fun to solve.
This game is great! I thought being the hardest game of all time was a lie (and it still is) but this isn't easy. I like how your goal is obvious the whole time and when you fail it's your fault. My only gripe is that deleting parts of the Cubo!s causes the player to fall down each time, which would probably be fixed by deleting a part when clicked on instead. Overall though this was very well done.