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chztea

3
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A member registered 26 days ago · View creator page →

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No worries at all! Thank you for taking the time to check out my portfolio, wishing you all the best with your project! ❤️

(1 edit)

Hello, I'm Tea!
I'm a 2D Character Artist specializing in anime-style character illustrations, portraits, and dialogue sprites.

I'm currently collaborating with another indie visual novel development team, but the project is moving at a relatively relaxed pace, so I still have room in my schedule to take on another project.

Your project caught my attention because I really like the combination of romance, mystery, and fashion, I'd love to contribute to the character illustrations, expressions, and potentially outfit designs! (but i can't do backgrounds tho)

You can check out my work here:
https://chztea.carrd.co/

My drawing timelapses is on my instagram:
https://www.instagram.com/chz.tea

I do have a few questions about the project and would love to discuss things further, but we can always get into the details later if you feel my artstyle aligns with your game's vision and you'd be interested in having me on the team! my discord is: neldoreth_

I tried the game, and here’s some feedback I’d like to share:

  1. I personally think the first few levels should be easier so players can gradually learn how the mechanics work, how to navigate, and how to hide. The problem is that, in both Level 1 and Level 2, our very first move (WASD) resulted in a game over, which can be discouraging for new players. If we need to "wait" during that first move, I'd suggest to highlight the "wait" button. Then, the difficulty should increase gradually as players become more familiar with the mechanics.
  2. The text isn't particularly hard to read, but some of the wording feels a bit off and can be confusing. For example:
    • "A card table takes 1 dot." Perhaps the word "tile" fits better here than "dot."
    • "Red X: step there and you're seen. Red ring: stay here and you're seen." This is a bit misleading because we typically associate an X with something wrong and an O with something correct. Having both indicate danger feels counterintuitive