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(+1)

I tried the game, and here’s some feedback I’d like to share:

  1. I personally think the first few levels should be easier so players can gradually learn how the mechanics work, how to navigate, and how to hide. The problem is that, in both Level 1 and Level 2, our very first move (WASD) resulted in a game over, which can be discouraging for new players. If we need to "wait" during that first move, I'd suggest to highlight the "wait" button. Then, the difficulty should increase gradually as players become more familiar with the mechanics.
  2. The text isn't particularly hard to read, but some of the wording feels a bit off and can be confusing. For example:
    • "A card table takes 1 dot." Perhaps the word "tile" fits better here than "dot."
    • "Red X: step there and you're seen. Red ring: stay here and you're seen." This is a bit misleading because we typically associate an X with something wrong and an O with something correct. Having both indicate danger feels counterintuitive
(+1)

Thank you for playing and for writing this up. Losing on the very first move in levels 1 and 2 is on us. That shouldn’t happen to someone just starting, so it’s the first thing we’re fixing. You’re right about the wording too: “1 dot” doesn’t explain itself, and a red X and a red ring both meaning danger is confusing. We’ll make both clearer. If you try it again after the update, we’d love to hear whether the start feels fairer, and the LN3- code from the level menu is welcome if you have it.