It’s great how much character you get out of the small sprites. Their size adds to the feeling of speed, since you can show so much of their light trail agains the distant backdrop.
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Third eye open - GB Pixel Art Jam 2026 entry jam comments · Posted in Third eye open - GB Pixel Art Jam 2026 entry jam comments
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Party of Three | GB Pixel Art Jam 2026 Submission jam comments · Posted in Party of Three | GB Pixel Art Jam 2026 Submission jam comments
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3 but only 2 ( Pixel Art Jam 2026) jam comments · Posted in 3 but only 2 ( Pixel Art Jam 2026) jam comments
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The Origins: Mortal, Myth, Monster - GB Pixel Art 2026 jam comments · Posted in The Origins: Mortal, Myth, Monster - GB Pixel Art 2026 jam comments
GB Pixel Art Jam 2026 - The Third Fantasy comments · Replied to Sorrowborn in GB Pixel Art Jam 2026 - The Third Fantasy comments
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The Origins: Mortal, Myth, Monster - GB Pixel Art 2026 comments · Posted in The Origins: Mortal, Myth, Monster - GB Pixel Art 2026 comments
GB Pixel Art Jam 2026 - The Third Fantasy jam comments · Replied to Ardos in GB Pixel Art Jam 2026 - The Third Fantasy jam comments
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Magic 3 — GB Pixel Art Jam 2026 Submission jam comments · Posted in Magic 3 — GB Pixel Art Jam 2026 Submission jam comments
GB Pixel Art Jam 2026 - The Third Fantasy jam comments · Replied to ERIC_MACK in GB Pixel Art Jam 2026 - The Third Fantasy jam comments
Thank you! Yes, I tried to convey depth by gradually reducing the number colors. I’m glad you picked up on it.
Final Fantasy VI really is a fantastic game, and easily the best cast of any JRPG (in my opinion, at least!) There’s also some really memorable scenes that definitely make it worth playing through.
GB Pixel Art Jam 2026 - The Third Fantasy jam comments · Replied to Soninho dev in GB Pixel Art Jam 2026 - The Third Fantasy jam comments
GB Pixel Art Jam 2026 - The Third Fantasy jam comments · Replied to Ardos in GB Pixel Art Jam 2026 - The Third Fantasy jam comments
Yep! The original Final Fantasy II and III didn’t come out for the NES, so instead of keeping the original numbering, IV became II and VI became III (V also didn’t come out in America till years later.) This wasn’t rectified until FFVII came out for the PS1.
Thank you! I really wanted to convey depth with the background, so I gradually used fewer and fewer colors with distance.




