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Cloakem

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A member registered Jan 10, 2024 · View creator page →

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Hey, thanks for playing! I have never heard of or played Diaries of a Spaceport Janitor, I looked at the trailer and I do see some similar things, I'll have to check it out sometime (If I can finish my library if that is.). Scrap value does fluctuate depending on the type, but it only fluctuates the total scrap value for each type, not each individual scrap has a different value. I don't know if I will keep working on this project as I will be participating in the Metroidvania Month Jam which is in like 10 days. I will try my best to add a few improvements before then, but after i'm done with the Metroidvania Month Jam it may be possible I continue to work on this project. Anyway, thanks for playing!

Hey, thanks for playing! I'm currently working on some small improvements so they should come out soon. Thanks for the feedback!

Hi thanks for playing and giving feedback! Some other testers and players said the injurys are a bit harsh, I will most likely tone the injury height a bit. And yes you do lose the ability to jump and sprint if you don't pay injury costs, this may be communicated better in future updates (If I can get myself to do updates if that is).

I'm usually not interested in resource manger clickers as I find the tedium a bit boring, but this one was different enough that it was fine. Not saying it was a bad game, just not for me. Other than that though, the sound design and readability with this game was amazing, Most of the other submissions struggle sometimes with readability and sound design, but this one hit the art style really good, and the sounds were not annoying. Overall though, a very nice short game to just relax a bit.

Really liked the use of some physical objects makes it feel a bit more 3d. I also liked the idea of selling some basic functions to progress further. Just wish it was a bit more difficult and a standalone build. Overall though its great!

Hey thanks for playing and giving feedback, really appreciate it! 

Some of the feedback you have given I have already thought of, I just didn't implement it as I didn't have enough time for the 1Bit Jam. I should get around to implementing some scrapped/missing ideas and feedback for the game sometime after the voting period. 

Again thanks for the comment, it helps with improving certain game dev aspects I struggle with.